Desktop Dungeons

Desktop Dungeons

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Humility
Humility doesn't roll back the xp requirement like it should.
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Beiträge 17 von 7
Working as intended
It allows you to go to level 11 concerning your health and attack power
dislekcia!  [Entwickler] 5. Juni 2017 um 16:38 
Lowering your level doesn't change how much xp you've earned so far or what your threshold for future levels is, that would probably make it overpowered seeing as it already gives you more opportunities for bonus experience do to level difference.
I only bring it up because where I've read up on it it is defined as not lowering health or attack bonuses but "only affecting level dependent numerical values", like fireball damage. So it follows that it should affect the xp needed to level, as the xp requirement is your level multiplied by 5.
Zuletzt bearbeitet von enickerson9; 14. Juni 2017 um 20:14
GameKnut 15. Juni 2017 um 11:44 
'The character's level number will be decreased by 1, but will not lower health, base damage, or XP.'
Directly quoted from the game. Sounds intentional to me.
dislekcia!  [Entwickler] 15. Juni 2017 um 23:45 
Ursprünglich geschrieben von enickerson9:
I only bring it up because where I've read up on it it is defined as not lowering health or attack bonuses but "only affecting level dependent numerical values", like fireball damage. So it follows that it should affect the xp needed to level, as the xp requirement is your level multiplied by 5.

Nope, xp requirements are simply an increasing amount - every time you level up, your target for the next level goes up by 5. It's not a hard multiple of your current level. We did that because we played with leveling down as strategic options several times - from monster classes to race ideas - all of those ended up being discarded except humility... Very early on in testing it became obvious that tying xp requirements to current level would be way too overpowered. Hence why Humility doesn't reset the xp counters in any way.
That's reasonable and interesting, to boot. I had thought it was (your level) * 5. I probably would not have noticed the difference had I not tried (and needed) to use that exact idea to win a dungeon. I had just enough low level enemies to get a level if I lost the xp, or it were rolled back, but it stayed at the increased amount. I was horrified. Lost the run.

Thank you for the explanation.
dislekcia!  [Entwickler] 10. Aug. 2019 um 5:07 
Ursprünglich geschrieben von enickerson9:
I probably would not have noticed the difference had I not tried (and needed) to use that exact idea to win a dungeon. I had just enough low level enemies to get a level if I lost the xp, or it were rolled back, but it stayed at the increased amount. I was horrified. Lost the run.

Ouch! But that's a wonderful story about how into the systems you're getting :) GL in future runs!
In that situation, Cleansing might have been a better call for the piety.
Zuletzt bearbeitet von dislekcia!; 10. Aug. 2019 um 5:08
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