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번역 관련 문제 보고
Kvaki: EDuke32 supports NAM, NAPALM, and WWII GI. In fact, the source code ancestry goes like this:
Duke Nukem 3D --> NAM/NAPALM --> WWII GI --> EDuke (DOS version)
Duke Nukem 3D (2003 Public Source Release) --> JFDuke3D --> Megaton
JFDuke3D + EDuke 2.0 Source Release --> EDuke32
This is unlike licensing Unreal or any id technology since they would also provide the game code to start on, often being a common ground (which helped Strife get nicely reverse engineered into ports for example).
I'd be happy and content for minor fixes to the existing DOS source of WH to rid of the seemingly annoying player friction bug, and to get the Build libraries a bit more up to scratch so Vesa 3.0 can be supported for better performance. Despite the Crapstone, there is a noble attempt of making a game in there somewhere....
I've seen less known games get steam-wide releases, so it's entirely possible that Witchaven gets some attention. Hopefully it's the second one, as that one came with a supported level editor and was overall more polished.
Also, the games had multiplayer as well, so if the developers who released Duke Nukem or Shadow Warrior get their hands on Witchaven, we could see a very similar release.
P.S. I'm very fond of old 2.5D/Build Engine games in general. They have a sort of arcadey charm in their 3D, interactable environments and stock enemy design. Would love to see a modern take on the style (which I tend to think of as more a genre). I mean, hell, we keep seeing final fantasy 3/4 clones coming out, and other 2D platformers/shooters...Maybe we'll get lucky and have a fan of 2.5D games get something greenlit on steam in the future in a similar vein to Blood or DN.
They know how to do it, the problem pointed is the difficulty of doing it.
Can you or somebody else elaborate on this?
Why would apogee/3d realms not give them "standardized" code to work with?
thats cool but would like to see it on steam. I bet no one here has even play Nam/naplam and ww2gi and/or multiplayer which is amazing xD
https://www.youtube.com/watch?v=uo07GqlHjCg
played and edited the crap outta this game! airstrikes, explosions, mortars, tripwires! fake multiplayer was epic also with bots. and you had medics, demomen and other classes that could follow you ingame to help
http://youtu.be/LSuflryCM-I
same thing with this game . had medics and etc ingame to help you.