Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

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HexeR 2014년 1월 21일 오전 12시 57분
Heres to hoping Witchaven gets the revival treatment
A little underrated gem from the 90's, very similar gameplay style to Duke Nukem though it's more RPG, kinda like Hexen.

It doesn't run too well on modern systems because of the wonky control scheme, but hopefully it gets revived by some studio and put on steam.
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>M@tEo$< 2014년 1월 21일 오전 10시 27분 
Powerslave/Exhumed would be cool to, in the category of not well-known underrated gem Build game. At least a nice mouse support *o*
Kvaki 2014년 1월 21일 오전 11시 57분 
noo... needs Nam/Napalm! and WW2 GI. fun war shooters using build engine and multiplayer is fun xD
Kvaki 님이 마지막으로 수정; 2014년 1월 21일 오전 11시 57분
Hendricks266 2014년 1월 21일 오후 12시 34분 
Both Witchaven's developer, Capstone, and publisher, Intracorp, are defunct, so there is no company that would license such a thing. However, the programmer released the source code, so you may see it added to EDuke32 in the future.

Kvaki: EDuke32 supports NAM, NAPALM, and WWII GI. In fact, the source code ancestry goes like this:

Duke Nukem 3D --> NAM/NAPALM --> WWII GI --> EDuke (DOS version)

Duke Nukem 3D (2003 Public Source Release) --> JFDuke3D --> Megaton

JFDuke3D + EDuke 2.0 Source Release --> EDuke32
AN BIFFED ELF!!!! 2014년 1월 21일 오후 5시 34분 
An important thing to note that Build licensees often only had just precompiled renderer libraries to work with, and they all had to build a game framework around them from scratch so most of the Build games barely had anything else in common (especially Duke3D, the only modular one which was sublicensed to Xatrix for Redneck, as well as those two WizardWorks games and that infamous Head Games game).
This is unlike licensing Unreal or any id technology since they would also provide the game code to start on, often being a common ground (which helped Strife get nicely reverse engineered into ports for example).



I'd be happy and content for minor fixes to the existing DOS source of WH to rid of the seemingly annoying player friction bug, and to get the Build libraries a bit more up to scratch so Vesa 3.0 can be supported for better performance. Despite the Crapstone, there is a noble attempt of making a game in there somewhere....
AN BIFFED ELF!!!! 님이 마지막으로 수정; 2014년 1월 21일 오후 5시 43분
HexeR 2014년 1월 21일 오후 6시 13분 
AN UPSET님이 먼저 게시:
An important thing to note that Build licensees often only had just precompiled renderer libraries to work with, and they all had to build a game framework around them from scratch so most of the Build games barely had anything else in common (especially Duke3D, the only modular one which was sublicensed to Xatrix for Redneck, as well as those two WizardWorks games and that infamous Head Games game).
This is unlike licensing Unreal or any id technology since they would also provide the game code to start on, often being a common ground (which helped Strife get nicely reverse engineered into ports for example).



I'd be happy and content for minor fixes to the existing DOS source of WH to rid of the seemingly annoying player friction bug, and to get the Build libraries a bit more up to scratch so Vesa 3.0 can be supported for better performance. Despite the Crapstone, there is a noble attempt of making a game in there somewhere....

I've seen less known games get steam-wide releases, so it's entirely possible that Witchaven gets some attention. Hopefully it's the second one, as that one came with a supported level editor and was overall more polished.

Also, the games had multiplayer as well, so if the developers who released Duke Nukem or Shadow Warrior get their hands on Witchaven, we could see a very similar release.

P.S. I'm very fond of old 2.5D/Build Engine games in general. They have a sort of arcadey charm in their 3D, interactable environments and stock enemy design. Would love to see a modern take on the style (which I tend to think of as more a genre). I mean, hell, we keep seeing final fantasy 3/4 clones coming out, and other 2D platformers/shooters...Maybe we'll get lucky and have a fan of 2.5D games get something greenlit on steam in the future in a similar vein to Blood or DN.
HexeR 님이 마지막으로 수정; 2014년 1월 21일 오후 6시 19분
Hendricks266 2014년 1월 22일 오후 7시 35분 
AN UPSET님이 먼저 게시:
I'd be happy and content for minor fixes to the existing DOS source of WH to rid of the seemingly annoying player friction bug, and to get the Build libraries a bit more up to scratch so Vesa 3.0 can be supported for better performance.
Linking the Witchaven 1/2 and TekWar game code up to EDuke32's cross-platform BUILD engine would be the easy part. The hard part would be de-DOS-ing the game code for stuff like file access.
HexeR 2014년 1월 22일 오후 7시 46분 
Hendricks266님이 먼저 게시:
AN UPSET님이 먼저 게시:
I'd be happy and content for minor fixes to the existing DOS source of WH to rid of the seemingly annoying player friction bug, and to get the Build libraries a bit more up to scratch so Vesa 3.0 can be supported for better performance.
Linking the Witchaven 1/2 and TekWar game code up to EDuke32's cross-platform BUILD engine would be the easy part. The hard part would be de-DOS-ing the game code for stuff like file access.
Haven't independent modders already figured out how to de-dos the game code? I mean, just look at Skulltag.
>M@tEo$< 2014년 1월 23일 오전 9시 05분 
HexeR님이 먼저 게시:
Hendricks266님이 먼저 게시:
Linking the Witchaven 1/2 and TekWar game code up to EDuke32's cross-platform BUILD engine would be the easy part. The hard part would be de-DOS-ing the game code for stuff like file access.
Haven't independent modders already figured out how to de-dos the game code? I mean, just look at Skulltag.

They know how to do it, the problem pointed is the difficulty of doing it.
>M@tEo$< 님이 마지막으로 수정; 2014년 1월 23일 오전 9시 05분
Da Doom Man 2014년 1월 25일 오후 7시 22분 
AN UPSET님이 먼저 게시:
An important thing to note that Build licensees often only had just precompiled renderer libraries to work with, and they all had to build a game framework around them from scratch so most of the Build games barely had anything else in common (especially Duke3D, the only modular one which was sublicensed to Xatrix for Redneck, as well as those two WizardWorks games and that infamous Head Games game).
This is unlike licensing Unreal or any id technology since they would also provide the game code to start on, often being a common ground (which helped Strife get nicely reverse engineered into ports for example).

Can you or somebody else elaborate on this?

Why would apogee/3d realms not give them "standardized" code to work with?
AN BIFFED ELF!!!! 2014년 1월 25일 오후 8시 25분 
Duke Nukem 3D wasn't finished and ready in 1994 or 1995.
Kvaki 2014년 1월 25일 오후 9시 06분 
Hendricks266님이 먼저 게시:
Both Witchaven's developer, Capstone, and publisher, Intracorp, are defunct, so there is no company that would license such a thing. However, the programmer released the source code, so you may see it added to EDuke32 in the future.

Kvaki: EDuke32 supports NAM, NAPALM, and WWII GI. In fact, the source code ancestry goes like this:

Duke Nukem 3D --> NAM/NAPALM --> WWII GI --> EDuke (DOS version)

Duke Nukem 3D (2003 Public Source Release) --> JFDuke3D --> Megaton

JFDuke3D + EDuke 2.0 Source Release --> EDuke32

thats cool but would like to see it on steam. I bet no one here has even play Nam/naplam and ww2gi and/or multiplayer which is amazing xD
Kvaki 2014년 1월 25일 오후 9시 08분 
heres a video of Nam
https://www.youtube.com/watch?v=uo07GqlHjCg

played and edited the crap outta this game! airstrikes, explosions, mortars, tripwires! fake multiplayer was epic also with bots. and you had medics, demomen and other classes that could follow you ingame to help
Kvaki 님이 마지막으로 수정; 2014년 1월 25일 오후 9시 16분
Kvaki 2014년 1월 25일 오후 9시 10분 
WW2 Gi video
http://youtu.be/LSuflryCM-I

same thing with this game . had medics and etc ingame to help you.
Kvaki 님이 마지막으로 수정; 2014년 1월 25일 오후 9시 14분
>M@tEo$< 2014년 1월 26일 오전 1시 37분 
I played them in MP twice afair, with a friend; I remember as well Platoon, Starship Troopers, and all these TCs :)
Kvaki 2014년 1월 26일 오전 8시 03분 
ah yeah platoon was fun and starship troopers mods lol!
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