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(To help with this, the Naturalist's Office should be cheaper to construct as of 42B.)
You raise a fair point!
(In the short term, you can create spurious assignments out in the fog of war then cancel them to get people to go there - and/or use the military rally button, thought that's a bit awkward.)
Part of the problem with the explore tool is that it encourages micromanagement of individuals to the point of possible exploitability, which we definitely want to avoid. Will have to think about where to go with this. May roll back the requirement for a naturalist to do the explore job, but ... we're going to have to have a design discussion about how to meet both the needs to explore around your starting location to start the game off AND to give naturalists a unique and important role in exploration, somehow.