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There may be some players that stop playing midway through due to the difficulty or whatever, but the low stats are probably because of all that people who buys games on sales/bundles and never really get into playing them...
If you look at the completion stats of most games, they usually are ridiculously low. For example, the stats say only 0.1% of players finished Monaco, which is a game with a pretty good fanbase and over 1000 maps in the Workshop despite of that... ;)
I can see why they would.
Just watched the beginning of TotalBiscuits WTF due to the Humble weekly, and I must say -- ok, scrap the lack of explanations inside the game, that's something to get used to eventually. But he seems to have problems even in the early levels since it expects very accurate jumps and has an annoying death timer that keeps killing him over and over again.
So yeah, it might look pretty, but it doesn't seem to be fun.
In other words: you did not finish the game because it was too difficult. At least I'm assuming that you have to complete all levels to complete the game :-)
For myself, I cannot (usually) consider a game to be "good" if I didn't even finish it, for whatever reason. There may be a difference between "the game bored me to death" or "the game killed me to death", but neither of these are anything I consider positive aspects of a game.
On the other hand, Steam doesn't have "completion stats", unfortunately. What they call "completion" is getting 100% of the achievements, which for most games is far more than just completing the game. It usually includes crazy button mashing like "Finish the game in ultra-super-hard-godly difficulty in less than 10 seconds with your monitor turned off." or super-grindy achievements like "kill 100000000 enemies with a toy-dagger".
Achievements should really get some properties to categorize them, like "game end", "collectibles", "score" etc. I don't think there are THAT many achievement cheaters to not make this useful for stats. But, such is not the case, and Steam isn't exactly known to add their own logic outside of the games.
The 100% completion achievement is considerably lower than that one btw.
The game may be rather difficult sometimes, but I think it's far from being boring and punishing. Apart from a couple annoying bonus levels, there are plenty of checkpoints, and you don't have to grab the collectibles every time you respawn.
I stopped played the game once because I got sucked into other games, but that doesn't have anything to do with the difficulty. It's just that I didn't find it truly addictive until world 4 or so...
Bastion: 13.6%
Trine: 22%
Trine 2: 16.1%
Portal 2: 43%
Portal: 46.5%
Limbo: 30.9%
Braid: 22.9%
Fly'N Electricleaner:4.5%
Fly'N Tribin cleaner:3.6%
What is amazing is that >95% of players never made it to the last world. This does not seem to be typical at all for other games. I think the developers made it too hard to progress to the end.
It may be the boss battles before that are to hard because the level desgin is great although some of the later levels are gigantiv so you may loose focus on what to do actually.
But all in al I just think those people hate fun. It is the most realistic explanation.
Also, 22.9% completed Braid? I'd complete FLY'N anytime instead of those puzzles...
Do you think that Meat boy should have been made easier? :P Let the indies bring a challenge to those who are looking for it... There are plenty of Marios already... ;)