F1 2013

F1 2013

View Stats:
PC Patch #1
Today sees our first PC Patch #1 available on Steam for PC versions of F1 2013. We have tried where possible to prioritise as many of the issues you have raised as a priority, in addition to a number of other fixes which were made during the various submission processes, or because they have been easily tracked down and fixed.

In the meantime, please note that we are still collecting feedback via our Technical Assistance forums and do encourage you to post your issues there, being sure to include as much information as possible. This will be used to help prioritise our fixes in future patches.

Priority Issues

Multiplayer match making issue.
When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.

PC FPS Issues:
We’ve made improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. Although we haven’t yet fully rectified the issue completely across all tracks, we wanted to get these improvements out as soon as possible whilst continuing our investigations to see where further improvement can be made.We have also introduced a frame rate cap at approximately 120 frames per second to limit the extremity of the variation at exceptionally high frame rates. We are confident this change will not result in any visual degradation, and will further prevent the issue being exploited and allow for fairer competition online.We would encourage players to test this in multiplayer races rather than solely relying on AI lap time benchmarks, as there is variation deliberately built into the latter for gameplay reasons. We are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.

Fixed multiple Mid Session Save issues:
Including cases of incorrect track initialisation, race logic, set ups and crashes. AI will also no longer pit to change tyres when re-loading from a Mid Session Save.

Equal cars online
Thanks to the feedback we’ve found a couple of issues related to car wheel positions which we now have been addressed.

AI no longer pit immediately after a safety car

AI braking distances have been improved into turn 1 at Malaysia
If you are experiencing any other instances where the AI seem too early on the brakes / too slow into a corner, please let us know the track & corner number and we will investigate.

Players can no longer set leaderboard times or go online if they edit their triggers_pit.xml
This was allowing players to use their DRS in non-valid areas. The leaderboards will be reset as a result.

Updated the Tyre compound choice for Korea, Japan & India to reflect the 2013 season.

Minor Issues

Added functionality to view gamer card / profile on results screens.

The race director will now be available in co-op if the one player retires from the season in qualification or practice.

Changes to audio mix volumes while on track.

Steam Achievements are now visible / displayed correctly.

Resolved an issue where a lobby would incorrectly show as being full.

Fixed a network issue where AI would not receive penalties correctly at the end of a race.

Fixed an occasion where AI cars could exit their box into the pit lane too fast.

Turning collisions off will now also disable the safety car.

Changed the car lighting on Yas Marina during the night.

Fixed a crash relating to a vote to end a session with players that have joined in progress.

Multiplayer ghosting issues fixed.

Audio Memory changes, so there should be no audio dropout after longer durations of play / sitting on the pause menu.

McLaren Cockpit view texture update.

Updated collision boxes on the Williams FW14B & the Ferrari F92A.

Updated collision audio, and fixed some cases of audio drop out.

Resolved an issue in Split Screen where the player ones camera could slightly flicker.

Resolved an issue where the skipping to day 2 of the Young Drivers Test would make the day 1 hairpin test very difficult to complete.

Fixed some instances of the auto drive not releasing the Ferrari 312T2 correctly.

Removed Tweak in from the Fanatec Clubsport wheel, updated the Logitech Wingman Formula GP Wheel action map.


The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

Thanks for your continued feedback!
Last edited by HattaCM; Oct 17, 2013 @ 9:31am
< >
Showing 1-15 of 64 comments
Pixels Oct 17, 2013 @ 9:38am 
Great news guys :D
Thank you for the hard work!
Mandula Oct 17, 2013 @ 9:39am 
Thanks CM!
Laccoo Oct 17, 2013 @ 9:44am 
More grip !!!!?????? Why ???? F..you CM !
Boka Dimna Bomba Oct 17, 2013 @ 9:51am 
big thanks
Laccoo Oct 17, 2013 @ 10:01am 
F1 2012 first edition physics = 7/10 ... Patch= 0/10! Outrageous!!
Guilherme Silva Oct 17, 2013 @ 10:07am 
Perfect! Thanks
Laccoo Oct 17, 2013 @ 10:14am 
Give me back my money, I did not buy this physics!
Katyusha Oct 17, 2013 @ 10:18am 
Originally posted by asztalos.laci:
Give me back my money, I did not buy this physics!
Shut up already.
Laccoo Oct 17, 2013 @ 10:19am 
How to remove this abomination patc?? This is F1 Stars ! :(
frezno Oct 17, 2013 @ 10:22am 
still freezing so nothing help here thx for nothing
Bukest Oct 17, 2013 @ 10:31am 
Thanks for the update! And I think you are so fair about trigger_pit.xml editing cheaters! I wouldn't gave permission to set leaderboard time to they anymore. :@
Blacktiger Oct 17, 2013 @ 10:48am 
About the AI being slow in corners: they are too early on brake in many corners! and to slow in this corners aswell
Taz AluKs Oct 17, 2013 @ 10:52am 
i think that codemaster should add an option for we can decide if we want to use wear tyre on realistic, medium or none. and fix the wear tyres of the AI. because AI on lap 5/6 still have new tyres e still doing time laps very fast than us... AI appear don't have problem with wear tyre. it's sucks.... on shangai circuit, on lap 4, i have almost my tyre completly outworn, and the AI still have a new tyre, and they should have a tyres like mine.... so please fix it.. make the wear tyre more fair.... for us that play with a keyboard it's almost impossible play these game without be angry and want to break the pc...
Pixels Oct 17, 2013 @ 11:08am 
Originally posted by TaZ***:
i think that codemaster should add an option for we can decide if we want to use wear tyre on realistic, medium or none. and fix the wear tyres of the AI. because AI on lap 5/6 still have new tyres e still doing time laps very fast than us... AI appear don't have problem with wear tyre. it's sucks.... on shangai circuit, on lap 4, i have almost my tyre completly outworn, and the AI still have a new tyre, and they should have a tyres like mine.... so please fix it.. make the wear tyre more fair.... for us that play with a keyboard it's almost impossible play these game without be angry and want to break the pc...

will people quit about the tires if you watched F1 you will know this is very true to the real thing why dont we just give everyone a lollypop for winning?
Taz AluKs Oct 17, 2013 @ 11:21am 
Originally posted by Nebula|PIX3L5™:
Originally posted by TaZ***:
i think that codemaster should add an option for we can decide if we want to use wear tyre on realistic, medium or none. and fix the wear tyres of the AI. because AI on lap 5/6 still have new tyres e still doing time laps very fast than us... AI appear don't have problem with wear tyre. it's sucks.... on shangai circuit, on lap 4, i have almost my tyre completly outworn, and the AI still have a new tyre, and they should have a tyres like mine.... so please fix it.. make the wear tyre more fair.... for us that play with a keyboard it's almost impossible play these game without be angry and want to break the pc...

will people quit about the tires if you watched F1 you will know this is very true to the real thing why dont we just give everyone a lollypop for winning?

i watched f1, and i know that CM make f1 2013 very close that f1 real.... but for race f1 2013 on 25% we have to stop on pit twice and AI haven't.... because our tyre wears more than the AI....
AI don't lose a second on lap.... they always have a good tyre during the race.... in training free, tyre wear is lower than in the race.... i think that we would be able to decide use wear tyre or not... like we're able to decide if we want real damage on car or just want visual damage.... and want that wear tyre of AI be the same of ours...
Last edited by Taz AluKs; Oct 17, 2013 @ 11:25am
< >
Showing 1-15 of 64 comments
Per page: 1530 50

Date Posted: Oct 17, 2013 @ 9:31am
Posts: 64