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Ein Übersetzungsproblem melden
This really killed the potential audience for it- as most PC gamers would rather pick things like this up on Steam. I wasn't able to buy it until some months had elapsed.
Lacking a large percentage of the player base (we play a lot of games here :) kills the critical mass needed for multiplayer. I wonder if they sold exclusivity deals like this in other countries? That sort of marketing dickmove totally kills multiplayer-only stuff like this, which lives or dies completely online.
Anyway, it's a shame. The game was a bit buggy, but surprisingly good fun once you got a few upgrades under your belt.
Instead I got about an hour of content, poor customization mechanics, and repetetive gameplay.
i.e. TF2 without the fun.
Brink is it demanding game and is not simple as COD series, especially for a team that has to carry out tasks, the defense is a lot easier to play. It is typical when the better players in the game and this is the essence of the problem and such a game requires a lot of gameplay time and training, for many people it is too demanding...
Last 30 days has raised gain to 20%, it's pretty good and when people return from holidays can be better:
=> http://steamcharts.com/app/22350#7d
Wait for some action on Steam or find Brink somewhere cheaper in retail version...
Perhaps the largest glaring issue with Brink was its core design, though. There are numerous side objectives, and a lot of the gameplay's variation is based on breaking away with small squads to attain them, but there's never any true incentive or proper risk-reward balancing with those side objectives. That results in people either just killing each other TDM-style or focusing on the main objective rather than anything else.
But it really all just boils down to that initial expectation level. It was supposed to be much bigger than it was. At least, that's how it was in the minds of all the fans who were keeping track.
Optimal character customization and opening important ablities can not be done in 10 hours of gameplay. For any relevant comment of Brink, player should have at least 100 hours in heavy multiplayer matches and detailed study of maps, some of our players have more than 4000 hours of play, and they know well how Brink go ahead compared to any other similar game ...
Example, in Brink movement is incredible and the speed of action is insane, also teamwork and tactics play is resolved extraordinary. To understand this it is necessary to reach a high level when player can't separates from the game, many know that feeling... :)))
Especially are terribles many reviewers who played a Brink for 3 days and write impressions afterwards ... :))
Little funny examples, but pointed out a few interesting facts related to Brink and his rivals... :)))
http://www.youtube.com/watch?v=B33DjzkC-78
http://www.youtube.com/watch?v=HEgaj0mF6ik
And one example of how it looks when playing a Brink's best players ... :)))
http://www.youtube.com/watch?v=inmCuew4PJE
I just found it a shame that they wasted such amazing artistic talent with piss-poor mechanics. The parkour aspect was nice, but was by no means "revolutionary." I could handle it just being a shooter with some parkour, but it just didn't bring enough to the table.
And to diehard fan NeVeN; if someone invests hundreds of hours into a game, it can skew their opinion, literally blinding them from the criticism. Those people who played 10 hours found that it wasn't worth that investment. That said, the game wasn't all that bad, just left the coop before it could fly.
It might be best to confirm these players on the list:
>> List of active Brink players
And all member of those groups:
>> http://steamcommunity.com/groups/brink_croatia
>> http://steamcommunity.com/groups/BAGU
I'm just one of their leaders and organizers... :)))
These things are best seen in the game on the multiplayer servers, players under 50 hours of gameplay are totally lost and handicapped compared to the experienced players, and no one even close to learn the basic things for 10 hours.