Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
When every game is designed to be beatable by anyone, no matter how devoid of skill, games become homogeneous and boring. It's part of the reason the industry has become so stagnant.
If you can't beat it, practice. This game is nowhere as hard as games like Super Meat Boy or I Wanna be the Guy. Some of the harder levels in SMB require you to practically be a human machine, because the required inputs are simply stupidly exact.
Also, please stop misusing the word "literally".
Tastes are different )
It went like this:
First pattern: learned to stay in middle to avoid dying at the end of the animation.
Second pattern: learned to jump over then go to a spot in the ground where he won't hit me.
Third pattern: learned to not rush dodging rocks.
There was a lot of room for error, but not so much that you could finish the fight blindly. And this is coming from probably 2 weeks or more of not playing this game. I'm looking forward to the later levels and bosses because this game really needs some thinking to get through.
Wait until you reach the third world.
When I was around ten in 1982 and I got Pitfall for the 2600, I really enjoyed dying and trying for weeks until I beat the game. I had fun. Today, where I am not ten and have less twitch skill, less time, less patience, more appreciation of my free time, and the "maturity" to realize that spending recreation time on frustration is a little inefficient, I expect different qualities from video games than to make the player run against the game until he either succeeds or gives up in frustration. People call it "old school", I would call it "bad game design" (choice is better than no choice).
Easy/medium/hard settings would allow everyone (that is: every customer and potential buyer of future DLC and expansions) to enjoy the game in their preferred way. You could still get a self-esteem boost by beating the game in the hardest difficulty, and everyone else could get an enjoyable time without frustration or "feeling dumb" (plus, it is easier to learn when you have fun, so people playing on "easy" could progress to "hard" later).
In spite of what people like to think and parrot, it is a myth that there is any gain in pain. :)
That's the problem of all young males with too much testosterone and a lack of real survival struggles: wrong priorities, no meaningful challenges to prove their self-worth, too much time in front of the computer and on the internet. Too few physical activities, too little real social interaction, too little quality time with females. (Understandable, you can't impress them with your "skill" at playing video games.)
See, that is the mirror image of your attempt of an attack. Notice how silly it is? Good.
You see, video games serve one purpose only: to provide entertainment. People have different preferences, which is why it is good game design to give players (customers) options. If you want to play games on ultra hard, no one wants to stop you. You can even screenshoot the achievement for it, print it out and hang it above your bed. It is your choice how you spend your time.
Me, I get my competitive fix from playing Go and Backgammon, and my self-esteem from my work. When I boot up a video game, I want to chill. Not prove anything, not run against walls, not repeat the same level fifty times before I get to the next stage. I would much rather zip through the game in easy mode and see all the content, then step up the difficulty and play again. Not only would that make me enjoy the game more, it would also be a more modern way of learning a "skill". It would not affect how you play the game at all. So why do you care about how others play it?
And of course everyone wants to be a hero. That is why you feel so strongly about your "skill" at playing video games ("better than others"), and that is why video games exist. People tend to deal with enough crap and struggles in their real lives. They do not need it in their virtual gaming lives too.
Controls didn't make much sense.
Died by something appearing on top of me.
Died touching things that didn't look at all dangerous.
Signposted special area had no discoverable access method.
Muddy (though pretty) visual style left way too much unclear.
Uninstalled.