Giana Sisters: Twisted Dreams

Giana Sisters: Twisted Dreams

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The difficulty of the game is literally crazy.
The game must bring joy, but it brings anger instead. The first boss is crazy, spent 40 minutes trying to kill him, left the game because i was ready to brake my monitor with gamepad. Now i had to walk truogh whole level to make second attempt, 30 minutes and still no luck. Tried to find trainer to use cheats and none worked.
Please make:
1) more levels of difficulty for the adventure mode, not all customers are masters in pushing buttons. (e.g. blind and handless, easy, normal);
2) more checkpoints or ability to save game at any moment.
POST UPDATE:
AFTER UPDATE I CAN PLAY GAME AND TRULY ENJOY IT.
IF YOU DON’T HAVE THIS GAME, YOU SHOULD DEFENETLY BUY IT.
BLACK FOREST GAMES TEAM - THANK YOU VERY MUCH INDEED FOR YOUR WORK!
Senast ändrad av sokolov_alexandr; 31 jul, 2013 @ 11:15
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Mehbah 2 feb, 2013 @ 15:06 
Why does every game today have to be possible to beat by the "blind and handless"? Why would it be a bad thing that games require some amount of skill? Seriously, the game isn't all that hard (yet, at least. I'm halfway through the second world) unless you want to collect all the crystals without dying.

When every game is designed to be beatable by anyone, no matter how devoid of skill, games become homogeneous and boring. It's part of the reason the industry has become so stagnant.

If you can't beat it, practice. This game is nowhere as hard as games like Super Meat Boy or I Wanna be the Guy. Some of the harder levels in SMB require you to practically be a human machine, because the required inputs are simply stupidly exact.

Also, please stop misusing the word "literally".
Martelol 2 feb, 2013 @ 18:52 
First boss took me about 10 minutes. It has a very predictable movement pattern if you pay attention.
JiN 2 feb, 2013 @ 23:23 
Dififculty of this game is fine. No need to make it easier. Nowdays the game is hardcore if You made more then 1 attempt to pass a lavel. I'm glad that developers of Giana sisters made old-school game. Lavels are not so hard after some practice and could be beaten on 100 % with out losing a life. All You need is PRACTICE !
Senast ändrad av JiN; 2 feb, 2013 @ 23:25
There must be several levels of difficulty, someone enjoys spending hours on practice, i want to enjoy the picture and collect crystals for fun on my very limited free time. I just dont have enough free time for practise. You like game as is, so enjoy, new level of difficulty will not spoil game for you, but will make it playable for others. I really cant enjoy it because of the written above.
Tastes are different )
JiN 3 feb, 2013 @ 8:43 
I can agree with You, just don't want this game become one of many modern "freewalk-sightseeing-1button" game with 10 minutes gameplay with only 1 purpose - attract as many people of all ages as possible.
Senast ändrad av JiN; 3 feb, 2013 @ 8:44
Fröschi 4 feb, 2013 @ 14:03 
I love it that you actually have to develop some skills to get through this game. It's more satisfying, when you defeat a boss of a higher difficulty. I spent many hours collecting the diamonds and I died so many times, I got really aggressive, yelling "Get out of my way, you stupid fat owl!". My boyfriend got a bit scared, because I was producing some really weird sounds. xD But that is how a game should be for me. It should be hard to achieve everything in a game, but not too hard. Giana Sisters holds the perfect balance. =)
Keonyn ♣ 4 feb, 2013 @ 14:19 
I found the first 2 bosses to be somewhat difficult, but nothing insurmountable. My problem now is that I've hit the end of the game and the Gurglewocky and I have not been able to defeat him. I know what to do, but I can't seem to land more than 1 hit per attempt, a far cry from the 3 I'm going to need to finish him off. Being the final boss though, I can't say I'm too upset that he's difficult, bosses aren't (and shouldn't be) easy.
Orgho 5 feb, 2013 @ 14:18 
just beaten the second boss. it took about 40 min. But what i want to say is, that this game is at least challanging for me and im not that good at platforming, Played sonic generation before, did every level in s rank. So i got that feeling of beeing good, even if im not. Played giana sisters on nintendo ds before, and that was really easy. So i was suprised by the difficulty of this one. Rage and frustration at some points, but i was always able to see what went wrong and it didn't feel unfair at any point, so far. I like the balance here. Super meatboy for example is just to hard for me
Cirrus 7 feb, 2013 @ 12:07 
I just got to the first boss, literally just beat him not more than 10 minutes ago. As said in this discussion already, it's not really that hard once you get the gist of it. I did die many times but not without learning something from each death.

It went like this:
First pattern: learned to stay in middle to avoid dying at the end of the animation.
Second pattern: learned to jump over then go to a spot in the ground where he won't hit me.
Third pattern: learned to not rush dodging rocks.

There was a lot of room for error, but not so much that you could finish the fight blindly. And this is coming from probably 2 weeks or more of not playing this game. I'm looking forward to the later levels and bosses because this game really needs some thinking to get through.
Steel 7 feb, 2013 @ 19:03 
First boss? Hard? Hahahaha.

Wait until you reach the third world.
Mivo 8 feb, 2013 @ 8:21 
I don't understand why the self-proclaimed hardcore gamers are so opposed to difficulty settings that would not even have an effect on them.

When I was around ten in 1982 and I got Pitfall for the 2600, I really enjoyed dying and trying for weeks until I beat the game. I had fun. Today, where I am not ten and have less twitch skill, less time, less patience, more appreciation of my free time, and the "maturity" to realize that spending recreation time on frustration is a little inefficient, I expect different qualities from video games than to make the player run against the game until he either succeeds or gives up in frustration. People call it "old school", I would call it "bad game design" (choice is better than no choice).

Easy/medium/hard settings would allow everyone (that is: every customer and potential buyer of future DLC and expansions) to enjoy the game in their preferred way. You could still get a self-esteem boost by beating the game in the hardest difficulty, and everyone else could get an enjoyable time without frustration or "feeling dumb" (plus, it is easier to learn when you have fun, so people playing on "easy" could progress to "hard" later).

In spite of what people like to think and parrot, it is a myth that there is any gain in pain. :)
JiN 8 feb, 2013 @ 21:36 
That's the problem of all gamers - no patience, no skills and more of it - no wish to train it. Everyone wants to be a hero with out problems and slay down thousands virtual enemies tapping 1 button (it's so hard to remember). Games only evolving in graphics and degrading in every other parts.
Torgul 9 feb, 2013 @ 6:57 
The OP is just asking for a difficulty setting to play the game in the time he has. Having a difficulty setting would hurt none of you but u go on and on. The OP's request is a fine and valid one.
Mivo 9 feb, 2013 @ 8:59 
Ursprungligen skrivet av JiN:
That's the problem of all gamers - no patience, no skills and more of it - no wish to train it. Everyone wants to be a hero with out problems and slay down thousands virtual enemies tapping 1 button (it's so hard to remember).

That's the problem of all young males with too much testosterone and a lack of real survival struggles: wrong priorities, no meaningful challenges to prove their self-worth, too much time in front of the computer and on the internet. Too few physical activities, too little real social interaction, too little quality time with females. (Understandable, you can't impress them with your "skill" at playing video games.)

See, that is the mirror image of your attempt of an attack. Notice how silly it is? Good.

You see, video games serve one purpose only: to provide entertainment. People have different preferences, which is why it is good game design to give players (customers) options. If you want to play games on ultra hard, no one wants to stop you. You can even screenshoot the achievement for it, print it out and hang it above your bed. It is your choice how you spend your time.

Me, I get my competitive fix from playing Go and Backgammon, and my self-esteem from my work. When I boot up a video game, I want to chill. Not prove anything, not run against walls, not repeat the same level fifty times before I get to the next stage. I would much rather zip through the game in easy mode and see all the content, then step up the difficulty and play again. Not only would that make me enjoy the game more, it would also be a more modern way of learning a "skill". It would not affect how you play the game at all. So why do you care about how others play it?

And of course everyone wants to be a hero. That is why you feel so strongly about your "skill" at playing video games ("better than others"), and that is why video games exist. People tend to deal with enough crap and struggles in their real lives. They do not need it in their virtual gaming lives too.
Installed demo.
Controls didn't make much sense.
Died by something appearing on top of me.
Died touching things that didn't look at all dangerous.
Signposted special area had no discoverable access method.
Muddy (though pretty) visual style left way too much unclear.
Uninstalled.
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Datum skrivet: 2 feb, 2013 @ 10:49
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