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That's not for us to say.
As Saikyo mentioned in the other thread, this is not a bug. It's the way the Neo Geo version was, and Neo Geo mode is supposed to show you how the original was. The improvements are in the UM mode.
Dont know if its something hard, but can you put a option to "simulate" delay on training mode? If I remember well GG XRD and other arc system games has it, and it helps if you want to train thinking with "netplay matches" in mind. Also the input showing is fine on training, if you could do something like melty blood current code that shows for how many frames the button has been held on the "input show" could be nice.
About netplay, if I remember it doesnt show a "score" of total wins and lose with your opponent no? It shouldnt be complicated.
Again thanks for the hard work. Hope SNKP can give more help (and budget) in your next ports.
Is possible in a future update clean the sprites by green pixels?
some sprites on victory screen are not well cleaned
Some example
On Leona's hair
http://steamcommunity.com/sharedfiles/filedetails/?id=368908245
On Ryo's hair and on Yuri's belt
http://steamcommunity.com/sharedfiles/filedetails/?id=359899495
most likely there are many others
You can also just press a button to instantly reset(it's in the practice menu). It's not a solution, I know.
A save state feature like USFIV/Skullgirls/AH3 would be apreciated.
The matchmaking isn't split anymore. When everyone updates to the main branch, they'll be able to match against the current beta. We only separate them when the netcode stops being compatible between main and beta.