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Een vertaalprobleem melden
I've only tested this over USB, unfortunately. Not sure if it works via Bluetooth.
Driver available here (or in your repos):
http://pingus.seul.org/~grumbel/xboxdrv/
BPM already has the awesome controller configuration screen for setting the axis and buttons. If they went the additional step and exposed a virtual joystick device, it would ensure every game had access to a standard device. On the user side, we could use whatever controller we wanted (providing it provides enough buttons/axis).
http://qtsixa.sourceforge.net/
I mean, xboxdrv created the controller but it didn't work on L4D2, anyone manage to got it working?
Also, I'm experiencing a problem in which if I go into a game, and then quit the game the controller stops working back on steam big picture some times, anyone else experiencing this?
http://steamcommunity.com/app/221410/discussions/0/828938354860178892/
or
xboxdrv --silent --detach-kernel-driver --trigger-as-button --ui-axismap x2=ABS_Z,y2=ABS_RZ --ui-buttonmap A=BTN_B,B=BTN_X,X=BTN_A,TR=BTN_THUMBL,TL=BTN_MODE,GUIDE=BTN_THUMBR
let me know if this work with L4D2.im interested.