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Een vertaalprobleem melden
I get asked about both of these a lot, tldr.. probably not on either.
Level editor: This would be really hard to do at this point. The levels were made bespoke, there's no underlying tile system or anything.. it would be doable, but it would take a crazy amount of time, like making a new game. I think the community has a ton of great platformers with level editors already, and I'm not sure I'd be adding anything to what's already been done.
Multiplayer: This has come up a lot, with early coverage mistaking the game for multiplayer co-op. I did some experiments, and weirdly, it's not a lot of fun in multiplayer. The characters are designed to work in a 1,2,3 solution way, and controlling a character full time gets dull (imagine being the guy who plays as chris). That said, I've seen the concept done well in other indie games.. there was one I played at Gamecity made in nottingham, with 4 players being squares and using each others' dead bodies to progress.. it was called flerbs.. hope that gets a release.
So yeah, no plans for these.. but.. if all goes well on Steam, I'm planning to add some new content coming up. It all depends how the launch goes (so far so good :D)
like helping you.