Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
I get asked about both of these a lot, tldr.. probably not on either.
Level editor: This would be really hard to do at this point. The levels were made bespoke, there's no underlying tile system or anything.. it would be doable, but it would take a crazy amount of time, like making a new game. I think the community has a ton of great platformers with level editors already, and I'm not sure I'd be adding anything to what's already been done.
Multiplayer: This has come up a lot, with early coverage mistaking the game for multiplayer co-op. I did some experiments, and weirdly, it's not a lot of fun in multiplayer. The characters are designed to work in a 1,2,3 solution way, and controlling a character full time gets dull (imagine being the guy who plays as chris). That said, I've seen the concept done well in other indie games.. there was one I played at Gamecity made in nottingham, with 4 players being squares and using each others' dead bodies to progress.. it was called flerbs.. hope that gets a release.
So yeah, no plans for these.. but.. if all goes well on Steam, I'm planning to add some new content coming up. It all depends how the launch goes (so far so good :D)
like helping you.