Kerbal Space Program

Kerbal Space Program

MegaKootz Nov 20, 2014 @ 9:49am
Back after a long break what is the deal
This game frame lags CONSTANTLY holy crap... In my nearly 400 hours of playing i dont think i have seen it this bad. Even in building you get frame skips and hangups..

And to preempt the "Its your system" comments.

I experience the frame lag in the same way at every setting. Be it ultra mega everything off.. or maxing everything out.. the game will have slight pauses every few seconds that even interupts the music.

Here is my setup aswell:

Amd Fx 8350 8 core processor black edition
MSI Nvidia GTX 760 4gb version
225 Gig ocz agility 3 ssd
16 Gigs of ram
1920x1080 1ms 144hz gsync monitor.

^ i believe my system should run this game fine as i can run every new game out at max settings.

On a side note. go buy a gsync monitor. it is a revolution its only going to get better.. go do it right now.. thank me later. dont listen to naysayers who say it does not make a real difference.. they are ♥♥♥♥♥♥♥♥ who are either blind or stupid.
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Showing 1-15 of 17 comments
Manwith Noname Nov 20, 2014 @ 10:27am 
Originally posted by Randy Marsh:
And to preempt the "Its your system" comments.

It is however likely to be some sort of problem with your system. I say this because very few people complain about this kind of behaviour.

My recommendation would be to do some RAM testing. Remove half of it and see if the problem persists. If it does, swap halves out. Run Memtest.

Do you have any active anti virus memory scanners that could be interfering?
St3amfails Nov 20, 2014 @ 10:28am 
user end issue

Sorry man, but no real other way to describe a one off issue

I'm not saying its a hardware issue, just pointing out a faulty premise. Having specs capable of running something doesn't always mean the machine will.
I fully agree that set up should run this game just fine.

Without being able to see it, play around with it myself, tough to troubleshoot since it sounds like you have done some digging on the game end. All I can really tell you is it isn't a common problem.

Do you have an inordinate amount of stuff flying around simultaniously? This game has been known to get wonky in various interesting ways if you have piles of large space litter flying around.
Machin Shin Nov 20, 2014 @ 11:37am 
*** AMD CPU

Much ppl think its so good cause of its core count... but in real this FX CPUs are not really gaming machines... okay i know AMD has nothing better to offer atm... but against an I5 the loose in indi games so much power
Last edited by Machin Shin; Nov 20, 2014 @ 11:40am
strask Nov 20, 2014 @ 11:38am 
The most common reason for that kind of lag, on a system which can handle the game which yours certainly can, is too many mods installed.

KSP has a 32 bit version and a 64 bit version. If you have never changed the command in KSP's properties in steam, you are running the 32 bit version even if you have a 64 bit windows (which you should).

The 32 bit version of KSP, like any 32bit program, has limits on how much memory it can use and will start to behave badly as you approach those limits, frequently crashing but sometimes lagging. Stock KSP won't use up that much memory, but if you have a bunch off mods installed you can easily hit this limit.

The 64 bit version of KSP, like any 64bit program, has memory limits so high you will likely never encounter them. Unfortunately, the windows 64 bit version of KSP is very buggy right now, and can lag and crash even with zero mods installed.

So: If you are using the 64 bit version of KSP, drop back to 32 bit. If you are already using the 32 bit version of KSP, try un-installing some mods and/or google up the active texture management mod which can reduce your other mods's memory usage.

Good luck.
Maestro4202 Nov 20, 2014 @ 11:40am 
You say it wasn't doing this before your long break? Maybe some background app setting like antivirus or whatnot has changed. Obviously something changed since your break because others haven't reported it.
Solaris Nov 20, 2014 @ 12:12pm 
dude my rig is a little less than yours and i am running it completely fine with no problems

and i am alsop running it with everything set to "High" still no fps drops or anything....
Last edited by Solaris; Nov 20, 2014 @ 12:15pm
MegaKootz Nov 20, 2014 @ 12:20pm 
Did some searching around (as i have zero mods and always will) and it appears that many people (not sure where responders looked) are having this problem. It was discussed on a thread here.

http://forum.kerbalspaceprogram.com/threads/93096-micro-stutter-freezing

Long story short kerbal space program uses a rather poor engine called unity. It does not work with multicore at all and causes many problems for many users with multiple cores.

while some may not notice the stutter i have read that many have it. i guess its just about having a refined eye for this sort of stuff. my detection of the stutter may be a bit better than those who claim not to notice.

I thank you for your opinions but many of you posters are just flatout wrong or voicing personal opinion as though it were fact.

The simple FACT of the matter is that many people have problems with games in the unity engine (same goes for kerbal) and that thread has many good points on it.

Make an account and loggin so you can click the link midway down to go to the real discussion it is worth it just for the read on how unity works.

But seriously you should not blindly throw your opinion around about how you know what causes these problems and its an end user thing when it turns out. You just pulled that out of your butt and its an unavoidable engine issue that many people end up having. So knockitoff with the Fanboyism and Brand Hate and try to have a discussion.
Last edited by MegaKootz; Nov 20, 2014 @ 12:26pm
Manwith Noname Nov 20, 2014 @ 12:36pm 
Did you even bother to check your RAM like I suggested?

If you can climb down from your high horse for just a second and read this thread, it might actually help you.
MegaKootz Nov 20, 2014 @ 4:26pm 
Memtest is a utility that i have been using to check memory for years and years. Not to mention in most cases a memory issue would show in other games also (not all cases but most)

I had not run it yet but after reading your post i had to do it. So memtest ran from geekstick during bios startup and we are all good on all 16 gigs of ram.. but then to quell any other doubt in my mind i pulled the paired sticks and alternated them and did two seperate reboots..

The game had frame issues every time.. No different from any other time. Not to mention i have run this game on two seperate drives. A ssd and a 3.0 usb external hdd. No difference.. so source drive speed is out of the question.

SO YES thank you for your recomendations but at this point after the testing has been done i must INSIST.. that it is a problem inside the unity engine that shows itself in certain setups and it just so happens that i have one of those setups.

However not all is lost as I am reading that I may be able to use cpu affinty settings to mess around and get it to smooth out.. we will see.

Its just unfortunate, but it seems that slowly but surely the overall gaming industry is headed in the direction of multicore. kerbal and multicore would be a perfect match.

Thank you for all the recomendations. I will do more reading but i doubt i will find relief as the more I research the more i find it is a single core engine that just does not like multicore.

In the future i would recomend that people take more effort to blame people less when they come in looking for help with a problem. you should assume i had done most of my research ahead of time and that bothering others with my problems would be a last resort.




Last edited by MegaKootz; Nov 20, 2014 @ 4:29pm
Woody Nov 20, 2014 @ 5:09pm 
Some possible easy solutions:

Reduce the amount of mods or delete some of the parts they include you do not use.

If forcing opengl, which increases the load on the CPU, try running the game normally or try forcing DirectX 11. If already forcing DirectX 11 of course switch to trying to run the game normally. Doing this may mean to reduce the amount of mods you use.

Try editing the settings config for oceans: minDistance=4, minSubdivision=1, maxSubdivision=6

Lower the resolution.

Of course lowering other graphic settings will help.

I am not sure that the update caused the game to be more CPU intensive but it is my guess.

IkkYuSoJuN Nov 20, 2014 @ 6:03pm 
Try having framerate set to just default, i run 32bit kerbal with only 4gb of total RAM, on a homemade 64bit pc, and it does crash alot, but no framerate drops, and very few 'skips'-where the sounds drops too-they were more common with the older builds of kerbal so Squad have done some good work there to speed things up. i do reccommend removing as many parts from mods that you dont use. i have firespitter but only 5 or 6 parts, rest deleted, have rla stockalike, again only keeping maybe 10 parts.
Do you run the enhanced clouds mod, have you tried a lower rez pack from the cloud selection in that mod?
I agree though im afraid naturally kerbal has gotten slighly more demanding, given i struggle to play and record fraps now, whereas before it was a breeze in 23.5
St3amfails Nov 20, 2014 @ 10:16pm 
now that you mention it, I do remember that some multicore CPUs suck with Kerbal.
Sorry I didn't think of it. Coulda saved you some digging around.
Intel CPUs and Nvidia GPU for gaming man. It won't avoid every problem, but goes a long way.
Machin Shin Nov 20, 2014 @ 10:49pm 
Originally posted by St3amfails:
now that you mention it, I do remember that some multicore CPUs suck with Kerbal.
Sorry I didn't think of it. Coulda saved you some digging around.
Intel CPUs and Nvidia GPU for gaming man. It won't avoid every problem, but goes a long way.


CPU yes.. GPU no NVIDIA only was 3 years ago now ATI is equal
St3amfails Nov 20, 2014 @ 10:52pm 
for some stuff Pitch, but overall, I still see far more ATI problems. I'm not saying they are crap cards, just more likely to have issues on release days etc
ShadowPhoen1x Nov 20, 2014 @ 11:10pm 
64bit is smooth as
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Date Posted: Nov 20, 2014 @ 9:49am
Posts: 17