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Im not a specialist, but im not thinking a kinetic orbital bombardement will be the good solution for shooting moving target, or maybe lots of small parts like machine gun...it seams uneeficeint, cauz u cant accelrate so quickly that seams to be instantanly, and so, ure target will flee !
Lazer seams better for orbital destruction, and for atmo, homing missiles !!
Orbital bombardement is good for ground destruction
Heheh before I found a mod with missiles in, I did have one of these stations in orbit just with rockets strapped to decouplers. It was appallingly inaccurate and at times turned itself back around and blew up the station. Then again, I haven't even slightly mastered the art of deorbiting a craft in such a way that it will land at a desired location.
You'd have a very narrow window of opportunity to fire, before you'd have to wait for the platform to orbit around again, unless you're really high up, and that would increase the delay between launch and potential impact even further. Even at the lowest alttitude you're already at 68-ish kilometers up, and even if the weapon can maintain a velocity of 2 kilometers a second the whole way, that's still a 34 second delay between launch and arrival.
A miss would further complicate things, as you'd have to wait for another pass, so around 15 minutes or so, during which the target would have plenty of time to maneuver to become harder to hit (lower to the ground, increase speed, erratic maneuvers).
It would be difficult. Not impossible, but there's a reason orbital bombardment concepts usually only talk about stationary targets as their objectives.
I understand what you're saying, but when I speak of armament for such a station I would be utilizing modded-in armaments; in the mentioned Lazer/LAZOR mod, there is a very big missile with a range of 90 kilometers and a surface top speed of 2,000 m/s with a 2 kilometer blast radius, so as long as the launch platform is within the orbit height of 90km, and the target is more or less directly below the station, it should work in such a way that doesn't require much timed accuracy at all. All the missiles have a button to upon desire detonate the missile prematurely, which would serve to wistfully deal with high-flying aircraft.
There's another item that if placed on your craft, grants the missiles lock-on guideance along with a very large array of other useful amenities.
It might be OP for the moment, but right now, so long as you fulfil the launch requirements, it pretty much has a 100% hit-to-kill accuracy rating. I assume at some point a flares/countermeasures system will be implemented into the mod.
Unless you're fast enough to fire a reactionary missile at the incoming missile.
http://steamcommunity.com/sharedfiles/filedetails/?id=307495587
Stopping power is rather limited requiring a precise hit on a vulnerable spot to do damage, this one was not such a precise hit. FYI: Hitchhiker containers are very fragile.
I wondered about that divine aura that surrounds me whenever I do something like that...
As far as COD, unguided projectiles and real-world application...If you have ever gotten that kill-streak you certainly know that it is difficult to hit something moving around at a relatively slow speed on the surface. Probably most kills from it are because of the explosive radius, I know mine were. With an unguided weapon and low travel speed, it would be impossible to guarantee a hit (even with computers) on something which could easily be in a different place very quickly (ie aircraft of any kind). The projectile would have to have a very large explosive radius to ensure disabling or destroying the object would be possible with an unguided projectile. As far as guiding such weapons, I think it's a bit wasteful to launch them from space. Essentially the same payload could be launched from ground for cheaper. Look at something like a PATRIOT missile http://en.wikipedia.org/wiki/MIM-104_Patriot and everything that comes with it. What you see with any given PATRIOT emplacement is not all that it needs to function either. Then imagine all that has to go to space. The other problem with orbital ballistic weapons is, inertia. As I'm sure you already know, inertia would be created when the missile/projectile is launched from the satellite, bumping the satellite off its orbit unless countered. So the weapon would need extra fuel to ensure it stays on course...not a big deal, but this thing is beginning to be a pretty heavy satellite at this point with all this baggage.
I'm certainly not saying it's not possible, but I think we'll see it stayin in the realm of sci-fi for a bit longer.
In KSP, I think it's possible, as certain aspects can be fudged a bit to make things work easier. For instance, just saying 'we can use the KSC radar tracking' is easier than the truth that NASA's radar is insufficient for guiding a missile to a fast-moving target. Some corners could easily be cut without detracting from either realism or fun. That being said, I think if you have an orbital defense satellite of any kind when multiplayer comes, if war is a thing in KSP MP, you should really consider keeping it well protected. I suspect they would be a quick target.
Consider how big your rocket has to be relative to the size of its payload in order to reach orbit. Then once in space, you have to assemble your launcher (and bring up all the tools and materials to do so) and keep it supplied with ammunition.
When in fact, all you actually needed to do was to build a suborbital rocket and put the payload inside. Humans managed that in the 50s, it's called an ICBM. Even then, there's a reason we don't generally put anything less than nuclear weapons inside the warhead of an ICBM, because it's still a pretty huge investment of money.
As for KSP, unless you actually switched to and followed each projectile to the ground the concept is impossible because objects in the atmosphere just disappear outside of the render distance. Also, without some kind of guidance or control system to correct the flight, actually hitting a target would be the most incredible act of skill/luck ever. Again, you're back to just launching a rocket, which you could do far more easily from the KSP command centre.
Not to mention that actually intercepting the launch platform with a ground launched "missile" would be easier than doing the reverse. No gravity or resistance to mess things up.