Kerbal Space Program

Kerbal Space Program

Ruben_101 Apr 23, 2016 @ 4:55am
Who is using "Kerbalism" ?
Could you give me an advice? Because TAC is no longer available with UKS. Now i wld use the USI life support but i need something more challenging.
I still wanna use UKS MKS/OKS but before i start the 1.1 campaign i need some informations.
Further i use remotetech, does this influence the signals of Kerbalism?
The radiation and malfunction sounds inviting.

Do you have some experience?
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orb Apr 23, 2016 @ 6:41am 
Originally posted by Robinson:
Because TAC is no longer available with UKS.
Was TAC-LS support removed from UKS in the recent versions? I still see in the forum thread: "TAC-LS is also supported".

Or do you mean the TAC-LS hasn't been updated for 1.1? In such case somebody rebuilt the module to be compatible with 1.1: http://forum.kerbalspaceprogram.com/index.php?/topic/37449-105-tac-life-support-v01121-12dec/&do=findComment&comment=2526704
Yawzheek Apr 23, 2016 @ 8:30am 
Unfortunately the author of TAC-LS is unfortunately not able to continue forward, and so he's handing off TAC-related mods,[forum.kerbalspaceprogram.com] so the link orb provided is probably the best you'll get for awhile.

I still haven't booted up Kerbalism, but if I do I'll let you know. I usually don't get around to actually playing a game until a week after planning to.
Ruben_101 Apr 23, 2016 @ 10:45am 
Originally posted by orb:
Originally posted by Robinson:
Because TAC is no longer available with UKS.
Was TAC-LS support removed from UKS in the recent versions? I still see in the forum thread: "TAC-LS is also supported".

Or do you mean the TAC-LS hasn't been updated for 1.1? In such case somebody rebuilt the module to be compatible with 1.1: http://forum.kerbalspaceprogram.com/index.php?/topic/37449-105-tac-life-support-v01121-12dec/&do=findComment&comment=2526704

yes, i mean tac isnt uptodate and is given away.
But i didnt know that theres still a way to get it working with 1.1.
thank you.

Whearas the thing with radiation aso from kerbalism sounds great, thats why i asked for some experience from this mod.

Ill wait what people can tell me about and what i find in the web before i start.
Melfice Apr 23, 2016 @ 12:27pm 
I'm using Kerbalism, but I'm not far in at all.
There is a wiki, written by the author: https://github.com/ShotgunNinja/Kerbalism/wiki/Introduction

It might help you for more information.
Ruben_101 Apr 24, 2016 @ 9:38am 
ok, kerbalism isnt compatible with remotech or the "lifesupport"-producing parts from other LS mods. this makes my decision easier to start without it.

a list of mods im using for 1.1:

USI MKS/OKS
USI Life Support / or TAC (ill proof the rebuilt for 1.1)
USI survivability pack
KW Rocketry
Mechjeb2
RemoteTech
EVE
Chatterer
Chute Delay
SETI
Tarsier Space Tech
ScanSat
Stage Recovery
KIS/KAS
...and a few tiny mods
TheEffectTheCause Apr 24, 2016 @ 11:03am 
Anyway to use kerbalism without oxygen and food??
Ruben_101 Apr 24, 2016 @ 11:24am 
Originally posted by TheEffectTheCause:
Anyway to use kerbalism without oxygen and food??

best wld be, if u could use only the radiation and malfunction functions from kerbalism, without the other stuff. but there is no way.
Keep in mind that you need to start a new game when using Kerbalism, otherwise your capsules won't have oxygen and food supllies which will kill all your Kerbals on mission and make launching new vessels impossible.
Last edited by Stan_for_Abba_Kovner; Apr 24, 2016 @ 11:37am
Yawzheek Apr 24, 2016 @ 11:46am 
Originally posted by Robinson:
Originally posted by TheEffectTheCause:
Anyway to use kerbalism without oxygen and food??

best wld be, if u could use only the radiation and malfunction functions from kerbalism, without the other stuff. but there is no way.

You could probably start playing around in the config files and clear that up. More specifically, I'd look at GameData\Kerbalism\Patches\LifeSupport.cfg, and even more specifically, I'd try editing somewhere around:

// ============================================================================
// ADD LS RESOURCE TO ALL MANNED PODS
// ============================================================================


@PART
  • :HAS[#CrewCapacity[>0]]

    And see if that helps... or kills them all instantly.
Ruben_101 Apr 24, 2016 @ 12:50pm 
Originally posted by Juliana Homicide:
Keep in mind that you need to start a new game when using Kerbalism, otherwise your capsules won't have oxygen and food supllies which will kill all your Kerbals on mission and make launching new vessels impossible.

sure
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Date Posted: Apr 23, 2016 @ 4:55am
Posts: 10