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It's only using 30% of your CPU because it can only use 1 or 2 of your 8 cores at a time.
You are mistaking one resource for another. The other games you played were very GPU heavy, this game is very CPU heavy, more specifically; single core performance in particular.
You can turn up "Max physics delta time" in the game options to help with high part count ships. Setting the KSP.exe process to run on high priority couldn't hurt either. Use the 64-bit version obviously.
About the poor performance, let be known that what said for KSP holds true with any add-ons too: they all depend on execution of the same single master thread, but unfortunately each add-on adds more load (operations to be performed each frame), in particular when the add-on is required to display/update more information instead of silently doing in background.
As others often say, is true that KSP runs better the more the CPU clock frequency. Number of cores helps little, cache size only marginally do. Therefore is very possible to observe a older machine with an obsolete, but fast CPU, outperform more modern computers when running KSP.
KSP is very different than most other games: it performs an enormous amount of operations each frame to keep track of some very detailed physics in game; other games deal with a much simpler physics model, but tons of graphics effects that however remain with the GPU to create.