Half-Life 2

Half-Life 2

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Linux port of HL2
Are there any news about the port of HL2 to Linux? TF2 based on source runs perfect.
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Beiträge 115 von 30
Dgzt 14. Jan. 2013 um 4:42 
If this game will be available for Linux, I will buy.
Ursprünglich geschrieben von Dgzt HUNLinux:
If this game will be available for Linux, I will buy.
If this game will be availible for Linux, I will buy again.
Zuletzt bearbeitet von Orange Bitflip; 14. Jan. 2013 um 10:28
I second that whole heartedly!
I'm another waiting for port ;)
Interesting that Team Forteress 2 is available (based on HL2 engine) and HL2 isn't
Ursprünglich geschrieben von madalin.ignisca:
Interesting that Team Forteress 2 is available (based on HL2 engine) and HL2 isn't
It's because TF2 is based on the MP version of the Source engine, and HL2 is based on 2007 or 2009. That's why CS:GO got ported so quick.
statik 11. Feb. 2013 um 20:48 
You know Valve will port all their games to Linux right? It takes time (and this is Valve we're talking about after all). It will come.
micmon 16. Feb. 2013 um 0:36 
+1
SOURCE is a single engine. Who is so stupid to maintaine separate engines for different games?... This kind of projects are too big to invest money to keep separate branches of same thing.
Ursprünglich geschrieben von Orange Bitflip:
Thought about it, yes you're right.

Ursprünglich geschrieben von Spence:
You know Valve will port all their games to Linux right? It takes time (and this is Valve we're talking about after all). It will come.
SOURCE is a single engine. Who is so stupid to maintaine separate engines for different games?... This kind of projects are too big to invest money to keep separate branches of same thing.
They're not entirely separate, but these projects have different needs and are separate from each other, so they'll use differents versions.
Look it up, Valve makes different versions of the Source engine.
Half-Life 2 uses a single-player version, and Portal 1 uses a mod on that. Portal 2 entirely rewrites portions of the engine to work better with portals. Left4Dead uses an entire branch on the system, since it's multiplayer but with bots, which kinda breaks their ideas about multiplayer. TF2, CS:S, and Half-Life 2: Deathmatch use a multiplayer version of the engine that relies on a server-type system to keep the map running.
Zuletzt bearbeitet von Orange Bitflip; 16. Feb. 2013 um 15:29
What you say would be nice to be truth, but still, software isn't done only by developers, a serious project manager or producer would never allow that, because it's more expensive and harder to maintain.

Ursprünglich geschrieben von Orange Bitflip:
They're not entirely separate, but these projects have different needs and are separate from each other, so they'll use differents versions.
Look it up, Valve makes different versions of the Source engine.
Half-Life 2 uses a single-player version, and Portal 1 uses a mod on that. Portal 2 entirely rewrites portions of the engine to work better with portals. Left4Dead uses an entire branch on the system, since it's multiplayer but with bots, which kinda breaks their ideas about multiplayer. TF2, CS:S, and Half-Life 2: Deathmatch use a multiplayer version of the engine that relies on a server-type system to keep the map running.
Ursprünglich geschrieben von madalin.ignisca:
What you say would be nice to be truth, but still, software isn't done only by developers, a serious project manager or producer would never allow that, because it's more expensive and harder to maintain.
You're endlessly talking about theoretical game companies that don't exist.
https://developer.valvesoftware.com/wiki/Category:Engine_branches
Valve has different games that have different needs, and it would be quite a biut more difficult if they forced the single-player engine of HL2 to work for a multi-player game like TF2, and vice versa.
bruno 18. Feb. 2013 um 16:20 
Is there somothing oficial about the port?
I'm still (impatiently) waiting :-) After CS: Source came out, I expected a HL2 for Linux release soon...
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Geschrieben am: 29. Dez. 2012 um 2:56
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