Grim Dawn

Grim Dawn

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[SM]Devilsix Dec 16, 2014 @ 5:07pm
Any Staff's?
Has anyone found any? All I keep see is two handed weapons that don't really seem to fit my spec.
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Showing 1-15 of 17 comments
DeMasked Dec 16, 2014 @ 5:12pm 
No Staves atm.

Maybe sometime in a future expansion they will add more item types.
Nine Dec 16, 2014 @ 6:39pm 
There are no staffs and never will be. According to the devs, Staves and wands don't fit the lore of the game.
HTF Dec 16, 2014 @ 9:30pm 
There are wands at the game.....
Nine Dec 16, 2014 @ 9:50pm 
Originally posted by Tuomari:
There are wands at the game.....
No, there aren't. there are scepters with wand in the title, but not wands.
HTF Dec 17, 2014 @ 1:42am 
yeah when watching closely it indeed seem's so.. dont know why DEV's made it so it would be misleading, or why "Staves and wands don't fit the lore of the game" if there is magic and wizards (arcanist, occultist...)
Fendelphi Dec 17, 2014 @ 7:11am 
Originally posted by Tuomari:
yeah when watching closely it indeed seem's so.. dont know why DEV's made it so it would be misleading, or why "Staves and wands don't fit the lore of the game" if there is magic and wizards (arcanist, occultist...)
They are not wizards who "weave" magic with wands. They utilize foci or talismans to create a conduit instead.
Also, most of the "magical" power is actually interdimensional energies, torn through space and time(Aether energies). That is why it is very unstabile and "crude" compared to the refined magics of other fantasy settings(also part of the reason why we even have a Grim Dawn).

Atleast that is my take on it. :D


Another way to look at it:
If they were to include staves, you would have to ask yourself, what their "role" would be.
Foci and other such talismans are pretty much "mainstay" for most full caster builds due to the high energy regen and Cooldown reduction.
A Staff would need to offer something unique that no other item currently provide, since they will be competing with the foci.

Personally, I would rather have lances and other polearm weaponry before staves. ;)
Tenkillsmore Dec 19, 2014 @ 5:11am 
originaly posted by Wagwan
No, there aren't. there are scepters with wand in the title, but not wands.

I have one [wand] in my inventory so there are wands in the game I have put a screen shot on my steam page.
Lee Von Dec 19, 2014 @ 6:49am 
Originally posted by Tenkillsmore:
originaly posted by Wagwan
No, there aren't. there are scepters with wand in the title, but not wands.

I have one [wand] in my inventory so there are wands in the game I have put a screen shot on my steam page.

I'm pretty sure that's still a scepter not a wand
Tenkillsmore Dec 19, 2014 @ 7:13am 
It says" wand of decay" no scepter in the title or info on it. So its a wand, why is it so hard to beleive when there is a picture of it.
[SM]Devilsix Dec 19, 2014 @ 7:19am 
It does say what he is saying it is. I just wanted to see if there was any type of staff's or something like it in this game i understand that they may or may not add them to the game which i am fine with.
Duster47 Dec 19, 2014 @ 9:58pm 
Well hey, it's just as cool as being an archanist using rifles xD
powbam Dec 20, 2014 @ 12:32am 
Originally posted by Tenkillsmore:
It says" wand of decay" no scepter in the title or info on it. So its a wand, why is it so hard to beleive when there is a picture of it.
The "wands" in Grim Dawn are just a joke, more to poke fun at the ones who desperately want wands and such things ;)

They're not really wands, but I suppose they can be whatever you want to believe they are, which was kinda sorta the intention, so they made a graphic that isn't really a wand, slapped "wand" in the title and viola! presto... there's your wand *snickers* :)

I remember when they added them. I understood what was really up the moment I saw them, buuut I guess not everyone caught on as quickly. However, I had the advantage of seeing discussions over such things leading up to the inclusion of "wands", so I wasn't particularly surprised.

So if the "purists" want them to be wands, let em be wands, I won't mind and whatever lets them sleep easier at night.
Last edited by powbam; Dec 20, 2014 @ 12:42am
DeMasked Dec 20, 2014 @ 1:25am 
Wands or "Implements", have a higher chance to roll % damage as well as having base spell damage as well.

So they are caster based but the wand itself doesn't have a ranged projectile attack because magic in GD come from the caster, not the caster weapon.

Implements and Foci (caster weapons/offhands) are meant to enhance spell based skills.
Oldwolf Apr 23, 2015 @ 7:44pm 
Well they need to up the metal club called a wand to do more damage when I bash a bugger with it. Whatever we call them they do low damage right now.

But I don't know the game mechanics enough to know how their bonus' add to dps. But going by the in game tool tip they don't do very good dps.
powbam Apr 23, 2015 @ 8:03pm 
Originally posted by squibjb66:
Well they need to up the metal club called a wand to do more damage when I bash a bugger with it. Whatever we call them they do low damage right now.

But I don't know the game mechanics enough to know how their bonus' add to dps. But going by the in game tool tip they don't do very good dps.

The wands and daggers, if you look, don't do physical damage. Instead they roll a random flat damage number for fire, ice, lightning.. etc. If it's a yellow it will also often have +% damage number for fire, ice, lightning etc.

If you are a ranged caster the +% roll is the one you are most interested in. A melee type caster... both numbers will be of interest to you. Combine that with the right components and offhands and other gear and maximize your skills and either/or can be quite potent.
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Date Posted: Dec 16, 2014 @ 5:07pm
Posts: 17