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Nope.
That's what 'duping' is. Duplication. Copy and paste from an 'existing' item/object.
Now, if you mean duping as in bringing it into existence thru other means, then the answer would still likely be a resounding, nope.
There are certain checks and balances that can be done I suppose but nothing that would 'stick' for long since hacker and modder types would devise means to circumvent any obstacles in short order. I don't believe that Crate is interested in that kind of electronic warfare with their community at the present time. It would be a waste of resources and time to fight a continual battle with a game they intended to be modded from the outset. It would boil down to a constant tug of war between them and the people who are enjoying their game. Not worth it.
I'm not big on cheating myself, except for testing purposes, but I would like to remind people that not all 'modding' is 'cheating' for the sake of cheating. To me, cheating is cheating. Modding is making new items, quests, CONTENT, skills, masteries, story ETC. Modding is something that ADDS to the experience, EXTENDS the experience and even in many cases IMPROVES the experience. Cheating is enabling a function that circumvents normal gameplay to give the player an advantage of some kind not intended thru normal play. Real mods are usually intended and created to be played in a mostly normal 'vanilla' fashion or in a balanced fashion of some kind. Real mods are often done by talented artistic people with experience in art/animation/game-making/level-making or people who are trying to learn these skills to be used as a hobby or a stepping stone on the way to a more professional career.
I believe the distinction is important and the difference should be noted and stressed wherever possible since there are many people in this day and age who still think modding is for 'hackers'/'cheaters' and other devious, negative connotations. This is a misrepresentation of the truth and gives modding a bad name.
Enlighten yourselves and enlighten the ignorant.
Edit: to be clear, this slight 'rant' was not directed at the OP. It is clear from his post that he, at least, understands the distinction. This is for the ones who bundle the concept together with no understanding what they are talking about.
If, every time a user accessed their shared stash (as this is generally the principal of duping) you logged that access time to the character file through a cryptographic hash, you'd have a "checksum" of sorts with which to compare future stash files. If the last modified date of the stash file does not match the date stored in the character file, wipe the stash clean before letting the character access it.
You could skip the SimpleDateFormat part, I guess, since there's no reason to make anything readable.
The glaring problem with this is twofold: one, you need to hash not only the date of the file but also the data of the character file itself so that one can't simply copy/paste hashes to beat the system. Two, you need to do this FOR ALL characters a player has so that you can't dupe between multiple characters and so that when one character changes the transfer file another character is capable of still using it.
Practical? No. But entirely possible nonetheless. A cryptographic hash like SHA-256 would more or less prevent any cheating-tool program from breaking this system within any reasonable time (i.e., years). Sadly, this DOES NOT prevent a player from duping character saves, only stash files...
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Anyways, as a modder for Grim Dawn, I still hope you guys will use what I make. Making the game easier is basically the exact opposite of what I'm working on (aside from a few new items to find as well that change the dynamics of your characters). So if that's all you're worried about, have no fear from me!
I won't join such a group, and I've indirectly explained why on the main forums. After release, once I've got several hundred or thousand hours under my belt, chances are I won't be playing legitimately for much longer. I grow too bored of the early game. :P Plan to send myself straight into Ultimate with a lot of characters, and give them capable-enough gear to reasonably work within the difficulty.
Nonetheless, for those that aren't bothered by that idea, I certainly wouldn't mind joining you in a game (when my internet works)!
In the end it would be a waste of time and resources. I'm sure Rhis and Zantai have better things to do ;)
I have no interest in enabling cheating. I'm not an enabler. I'm a tech hoarder instead, so if I found a way to break something (in this context), I wouldn't share. >:D
I am always looking for people to play!
There are ways around that and any good hacker would figure it out. :)
Though, that could cause issues for legit players in the long run. I'd hate to lose my stash because there was a core dump in the middle of my game causing the checksum to mismatch.
The average player isn't and if a crash of the game causes them to lose their stash... I imagine they'd be pretty pissed.