Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
I just played it for the first time, finished it in one setting, in 5-6h.
If you start using walkthroughs, you won't train yourself how to speak the language of the game.
Now this isn't even the worst part of the problem. The fact, that the "chambers" reset themselves is actually my biggest issue. If you ask me, this is pure BS and it destroys the experience, I should be able to move more or less free around without having to complete puzzles each time I want to go through.
IMO the game is way too hard for the average gamer if you ask me.
Possible SPOILER question:
Have you guys seen that room where you can't get out and there is a weird chart on the ceiling? Any ideas what it means?
Here's what I mean: http://de.tinypic.com/r/24m5hyw/5 http://de.tinypic.com/r/2z4labc/5
Also, Antichamber is an exploration game, it's not about solving a set of linear progressing puzzles. There is a sort of linearity to the overall set of puzzles with each of the guns, but within a gun's set of possible puzzles to complete, there is open range to try and figure out where to go.
I'm not really critisizing this aspect. But making it a "open world" exploration doesn't mean it needs to be that hard. I'm kinda out of ideas and just randomly doing random stuff for now. "Halfway through"...yeah, the cake is a lie.
2) finish reading House of Leaves.
3) drink 4 cups of coffee made with Red Bull instead of water.
4) discover the secrets of the universe.
It's meant to be hard. That's the whole point of the "psychological" aspect of the game.
Maybe I'm just dumb or too restrictive in terms of AC logic...
Yes, but as I said the rooms reset, which is a big problem