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Right now all we've got to go on is what xrandr gives us so if that's returning crazy fullscreen modes, that's what we get.
I have tried to run it windowed in the way you specified above but that didn't seem to do anything.
Probably a dumb question but as far as I know you used the same engine for most of your games. Is there anything you did differently as far as windowing/resolution between Revenge of the Titans and Droid Assault/Ultratron? Revenge of the Titans works fine on my setup fullscreen or windowed and so when I had problems with Droid Assault and Ultratron it came as a surprise.
If you fire up DA in windowed mode, and then force kill it with kill -9 from the commandline, the next time you run it up it will whine that it didn't close nicely last time. A side effect of this is that it will also turn off the fancy shaders. See if that helps.