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Oh man, maybe I am turning into a dungeon art critic not ready for unicorns and rainbows yet. lol
I will definitley follow the forum and see how the devs respond as well as Dungeonlands' continued development and support.
edit:typos
Grezz
i7 2.67GHz
6GB Ram
Win7 64-bit
If you have e.g. fifty people complaining of bugs they've encountered from a total ownership of, say, five thousand owners, that's not 'a lot of people' that's one per cent. The vocal minority gets the attention because very few people not having problems bother to speak up in threads like this one. I pulled the numbers out of my ass of course, but the point stands.
Besides, just because there aren't more threads doesn't mean that people aren't getting bugs full stop or aren't getting problems. The vocal minority is always the vocal minority. But the majority aren't all the same on the spectrum. Some might not think to complain, some might be living with it. Some may have already quit the game and decided to play something else.
Unless you did a survey, you would never know. So all you have is what you can record, i.e. the threads. So you have to use that as your sample. You can compare it to other games and see that there is, in comparison, a lot of threads here about bugs and crashes and what not compared to other indie games. That's why I say it isn't stable. It just isn't.
Great for the people who never get any issues, but that's also unlikely, considering a lot of the bugs will be to do with the game-code, the net code and the servers. Not just peoples pc incompatibility.