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Rapporter et oversættelsesproblem
Seriously, did we miss some huge thing about how this horrible combat system works? Why is there basically no healing? Why does Defensive Stance seem counter-productive?
Try out various things. I'm very used to these types of systems but I had to experiment quite a bit to find the methods that worked for me. Stuns are very useful. So is Pierce Armor.
I'm hooked; can't get enough of this game. I wish I would have purchased it sooner!
The first fight *is* a tutorial! Did you not listen as the other orc explains the strategy you should use to beat it?
I'm afraid you're going to have to use all the abilities as needed and change from defensive through to offensive as needed. This game is not one that you can beat by just using the same tactic over and over.
To perhaps clarify something for whoever might read this, this is not a reflex to win game. It's a thinking, planning, strategy and tactics game. You need to be flexible in your style. And no, if you have an ability queued you can't move until your queue is empty, but don't worry, this is not a game where you're supposed to dodge attacks by having faster IRL reflexes and build up more hearts to be tankier. Instead this game is one where you manage stat choices and gear picks to finese your avoidance and mitigation.
Above all *think* and *plan* don't react or combo. After all, that's why there's a 'freeze' feature.
Still if they do another OaM 2 i still will be looking for it
Bought it and thought, dear god the combat mechanics are terrible.
Maybe they're not and its just me.
Maybe I was expecting Skyrim from an Orc's point of view, or Two Worlds, or Kingdoms of Amular: Reckoning or even something like The Witcher. Any way its just not for me.
Sorry, did I mention how great the music was? Thats a positive. I wish there were more games with this quality of music to them that played more like the games I listed above.
The buget is why the combat sucks. It's a cheep system pulled from KOTOR and throughn in at the last minete.
The first tutorial is not enouph to get you into the style as it dose not let you use any other stance!
There is a strategy that will get you through any fight. It's lame, and boring though. First send in the Orc spaming heavy attacks forcing him to rage. Play the Goblin "run and gun" game with the others using its abilities to try and support the Orc. (run until you are well away from everything use one ability...and repeat) Slow combat to redirect your tank when the rage ends( the Orc will be useless for a couple of seconds after raging), if the orc dies use the special ability Raise Ally I think it's available form the beginning, and grind it out.
It took me a good hour to understand how important Defensive Stance is.
Being able to deflect attacks is way more when you're surrounded (most of the time) than more attack power.
Plus, the whole +50% dodge and -40% parry thing, as well as destabilizing and stuff, isn't explained at all and I had to figure it out all by myself, which made things SO much easier.
I'm about to go under the wall, and I've developed a half-decent strategy:
Send Styx in to assassinate (make sure you get the upgrade that allows him to get close to enemies without being spotted) as many enemies as possible. When it looks like I can't take out any more without being caught, either
a) have Ark charge in and get enemy attention with a heavy attack and Taunt while Styx activates Sniper and starts shooting his stronger "interrupt" ranged attack.
b) sneak back to Ark and start the fight with Goblin throw, which not only does phenomenal damage, but also stuns.
When in a drawn out fight, my plan is usually the following:
Have Ark stay in Defensive mode most of the time, taunting to keep enemies away from Styx while he uses the stronger ranged attack to pester and damage the lighter armored guys. When he's out of concentration, I have him run interference for a bit. Using the Armor piercing melee stab to soften enemies up for Ark to massacre (helps a lot for those shield users), kicking enemies with the "destabilizing" move to allow Ark to bust out a quick Heavy Strike before returning to defensive mode, etc. Depending on the situation, I then either return to ranged mode for guaranteed interruptions via the strong ranged attack, or I use the armor pierce -> spinny daggers combo to wear down enemies, or kill them.
Meanwhile, I also queue up attacks for Ark whenever I bring up the skills menu. Mostly spamming his normal defensive strike and Taunt, but also throwing in a stun or two, and the occaisional Feint or heavy attack to finish off enemies, or to heavily punish enemies destabilized by Styx.
As far as healing goes, once I got the "pick me up" move for Ark, I use it when he's about at 3/4 HP to help counteract the damage he's taking (which, since he's in defensive mode, is a lot less.
The combat system is pretty damn deep...They just refuse to teach you what you need to know in order to use it. It's a bit upsetting.
ho ho ho ho ho that was funny, me too can't beat mini men cause control sucks shame really because it look awesome...