Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (испанский Лат. Ам.)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
No, I am not talking about those zombies, I am talking about the infected running from the mainland and rushing in at full speed in waist high water. That's what I'm talking about.
There aren't a ton of pc games that usually cost more than 50 at launch unless they are a well established franchise like COD.......the first dead island did "very well" not a blockbuster (Its one of my personal top 5's by the way) $40 was way to much for half the content of the original. I really didn't like starting at level 15 either with no way to turn it off...........I also think they needed more work benchs(sarcastic)......having them every 2 feet is a little rediculous.
It felt like a 13 year old designed it......A half empty world (90% jungle).....starting way to powerful......your given way to much money.......
I just started playing DI 1 again and its way more fun and challenging.
Just compare: http://guides.gamepressure.com/deadisland/ with http://guides.gamepressure.com/deadislandriptide/
As you see here, Riptide has more content and quests than DI in more seamless world and continuous campaign. Oversized maps with little playable area compared to their size and decorations doesn't make bigger game world, length or content.