安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Also, the codex crashes the game in the same way
Same here. Codex crash every time. I haven't tried with the arcade mode though...
The Linux bug has been traced to when it interacts with the steam acheivement system.
//Thorwaldsson
//Thorwaldsson
The Codex error(s):
Unhandled Exception:
Microsoft.Xna.Framework.Content.ContentLoadException: Could not load Codex/Video/Minerals asset!
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[Video] (System.String assetName, System.Action`1 recordDisposableObject) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[Video] (System.String assetName) [0x00000] in <filename unknown>:0
at Dwarves.Game1.Interface_Codex () [0x00000] in <filename unknown>:0
at Dwarves.Game1.UpdateInputWindows () [0x00000] in <filename unknown>:0
at Dwarves.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
Same for :
Could not load Codex/Video/Movearound asset!
Could not load Codex/Video/Outposts asset!
Could not load Codex/Video/Favoriteicons asset!
Could not load Codex/Video/Arrows asset!
Could not load Codex/Video/Walls asset!
Could not load Codex/Video/Holes asset!
Could not load Codex/Video/Solidify asset!
Could not load Codex/Video/Remove asset!
Could not load Codex/Video/Timewarp asset!
Could not load Codex/Video/Snapping asset!
Could not load Codex/Video/Trapcave asset!
Could not load Codex/Video/Challenge asset!
Could not load Codex/Video/Sandboxmode asset!
Could not load Codex/Video/Rushmode asset!
Could not load Codex/Video/Towerdefense asset!
The Achievement error (maybe the same as the Linux users were experiencing?):
Unhandled Exception:
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,System.Int32].get_Item (System.String key) [0x00000] in <filename unknown>:0
at Dwarves.Game1.Achievement_GrantAchievement (System.String p_sAchievementName, Int32 p_iLevel) [0x00000] in <filename unknown>:0
at Dwarves.Game1._Achievements_CheckForGrant () [0x00000] in <filename unknown>:0
at Dwarves.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GameWindow.OnRenderFrame (MonoMac.OpenGL.FrameEventArgs e) [0x00000] in <filename unknown>:0
at MonoMac.OpenGL.MonoMacGameView.RenderScene () [0x00000] in <filename unknown>:0
at MonoMac.OpenGL.MonoMacGameView.<StartAnimation>m__1 () [0x00000] in <filename unknown>:0
at MonoMac.Foundation.NSActionDispatcher.Apply () [0x00000] in <filename unknown>:0
at (wrapper native-to-managed) object:[MonoMac.Foundation.NSActionDispatcher:Void Apply()] (MonoMac.Foundation.NSObject,MonoMac.ObjCRuntime.Selector)
at (wrapper managed-to-native) MonoMac.AppKit.NSApplication:NSApplicationMain (int,string[])
at MonoMac.AppKit.NSApplication.Main (System.String[] args) [0x00000] in <filename unknown>:0
at Dwarves.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0