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Zgłoś problem z tłumaczeniem
Ok here it is. Let me make one thing clear i havent spent any real money ingame to get zen or what ever, dont listen to people saying its "pay to win" i find that its the obvious "play to win". I went through every part in the game comparing stats on all parts to see how it affected spread aim, range, damage and recoil. With the assault rifle "I" personaly find that recoil is something that assault rifle must have as low as possible, without affecting damage or range.
I use the assault rifle like I would the burst fire rifle, but in some cases you can hold the trigger down long enough (even at range) to get the kill without the pain of the gun reticle moving so much. With this build I got almost every stat to the lowest you can with the current set of parts available.
There is one Stock however that reduces recoil further and that is the ARMCOM AC10 SHARP, however with this stock I'm gaining -0.13 recoil but all other stats for Spread AIM + HIP + MOVE are increased and range is decreased. That extra -0.13 in recoil i find doesnt make much of a difference, but if u want the max recoil on a assault rife go for it (unlocked Lv 30).
Enjoy XD
DAMAGE: 51 *
AMMO: 40/160
ZOOM: 2.00
SPREAD - AIM: 0.80 *
SPREAD - HIP: 2.29 *
SPREAD - MOVE: 4.15
FIRERATE: 650
RELOAD: 2.40S
SCOPE IN: 0.30S
RECOIL: 2.53 **
RANGE: 45/100 *
RUN: -0.25
MATHS TIME!!!
Your maybe thinking "only 51 damage.....pfffft" well if we did some simple maths you'll find that anything around more than 50 damage is kinda pointless in most cases.
Most people run around with 200hp (standard armour) or anywhere from 180-200hp (speed builds), on the odd occasion you might come across someone tanking 200hp plus. So if each bullet does....
50 damage : 200hp build : 50 x (4) = 200 = dead / 50 x (3) = 150 = alive
51 damage : 200hp build : 51 x (4) = 204 = dead / 51 x (3) = 153 = alive
52 damage : 200hp build : 52 x (4) = 208 = dead / 52 x (3) = 156 = alive
53 damage : 200hp build : 53 x (4) = 212 = dead / 53 x (3) = 159 = alive
54 damage : 200hp build : 54 x (4) = 216 = dead / 54 x (3) = 162 = alive
55 damage : 200hp build : 55 x (4) = 220 = dead / 55 x (3) = 165 = alive
(55 = Max damage on Assault rifle, correct me if im wrong)
As you can see 50-55 damage 4 shots are going to get the job done on 200(+) guys and 3 shots no matter even max damage wont kill even the most speediest of players. So really 51 damage build with the stats i have works very well.
*Assault Rifle Build (min spread aim + min recoil)
Name of Custom Build: Extended Tactical Stallion
Muzzle: Vulcan QDSS-9 (best low RECOIL muzzle in game) unlocked Lv 7
Barrel: ArmCom Elite X3-455 (best barrel for decreasing Spread AIM + HIP + MOVE, increasing RANGE, and also gives you that boost in DAMAGE) unlocked Lv 21
Magazine: Vulcan STD-04XL AR (extended magazine) unlocked Lv 12
Scope: OPRL Reflex-2 Holo (preference) unlocked Lv 15
Camo: Ocean fury (because its the best looking free to get (no real money) camo in game)
Stock: Silverwood BRS Tactical (in my opnion the best stock for decreasing Spread AIM + HIP + MOVE, increasing RANGE, but mainly for lowering RECOIL by quite a bit) unlocked Lv 2
Weapon Tag: Angry Fused Bomb (reduces recoil) unlocked via weapon tag level up packs
*Armour Build
For the 222hp build I use the following
Helmet: Overmatch Bonebreaker BKR.a unlocked Lv 25
Chest: Overmatch Impact CQT unlocked Lv 25
Legs: ArmCom Piranha Z700 unlocked Lv 14
Camo: Ocean fury (because its the best looking free to get (no real money) camo in game)
Overall rating of build: excellent overall build, armour build has good stamina and run plus you dont really need more than 220hp anyway. Works well with any weapon setup.
If you want any other builds just post here or if you want i can make a seperate thread and you can ask me questions there. I dont want to spam this guys discussion XD
PS
http://blacklight-wiki.perfectworld.com/index.php/Weapon_Calculator
http://blacklight-forum.perfectworld.com/showthread.php?t=554011