Cortex Command

Cortex Command

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[AJSA] skprog (已封禁) 2012 年 10 月 4 日 下午 6:23
OOOOH MY GOD THERE IS A CAMPAIN ENDING!!!!!
dear other riped off people the developer is a bad programmer. as any other programmer would tell you. and simple if then statement would fix the main bug keeping the main campain from ending for people who have more than 1 brain left... FOR IF EVERY PLAYER HAS ) BRAINS END GAME AND START COUNT!!. thats right you have to send out all your brains to finish the game that means if you own the ai then there will be no end.
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cheeeb 2012 年 10 月 4 日 下午 8:56 
You don't say? :\
Chicago Ted 2012 年 10 月 5 日 上午 2:45 
FOR IF EVERY PLAYER HAS ) BRAINS END GAME AND START COUNT

Weird, I program professionally in several languages and I'm not sure I recognise that syntax.
NIL0S 2012 年 10 月 5 日 上午 4:20 
OP could you please rephrase? Sounds like a genuine bug, but difficult to understand with the current phrasing.
Vyce 2012 年 10 月 5 日 下午 12:45 
People like you don't deserve the internet.
tempname 2012 年 10 月 5 日 下午 8:35 
Next time you decide to insult someone, I suggest you write legibly so that people don't perceive you as a moron.
Tleno 2012 年 10 月 6 日 上午 2:59 
Hmmm... that hundred percent sounds like a bug... wait, I got an idea, what if you set yourself to have a handicap and only 1 brain? Sure that's hardcore, but also more fun!
Dan 2012 年 10 月 6 日 上午 6:50 
引用自 Chicago Ted
FOR IF EVERY PLAYER HAS ) BRAINS END GAME AND START COUNT

Weird, I program professionally in several languages and I'm not sure I recognise that syntax.

Pseudocode.
[AJSA] skprog (已封禁) 2012 年 10 月 23 日 上午 8:03 
I rewrote it In another thread it was a very quick post.
[AJSA] skprog (已封禁) 2012 年 10 月 23 日 上午 8:04 
引用自 Nodoka Manabe
引用自 Chicago Ted
FOR IF EVERY PLAYER HAS ) BRAINS END GAME AND START COUNT

Weird, I program professionally in several languages and I'm not sure I recognise that syntax.

Pseudocode.

Defently Pseudocode ^^ admitingly not even logically correct...
Nerrath 2012 年 11 月 17 日 下午 6:46 
are you stupid if you already killed every other enemy then why do you care about seeing the bbig flashy "win" on your screen and there are many other ways to play like the big skirmish button on the menu when you won who gies a ♥♥♥♥ and if its such a big deal then send an email to the company not whine to use to make yourself look bad why dont you try and build a game from the ground up and post it on steam
Tleno 2012 年 11 月 18 日 上午 6:08 
Also, best solution for this: Make sure none of players has more brains than there are map locations!
data010  [开发者] 2012 年 11 月 20 日 上午 2:38 
this is a known bug and fixed soon; the win condition logic was added very recently and not tested enough to catch the case where all opponents' brain pools are wiped out but the team who controls all sites have some left. again; should be fixed in next release
[AJSA] skprog (已封禁) 2012 年 11 月 20 日 上午 7:45 
引用自 data010
this is a known bug and fixed soon; the win condition logic was added very recently and not tested enough to catch the case where all opponents' brain pools are wiped out but the team who controls all sites have some left. again; should be fixed in next release


ty i understand the catching and stuff you have to do with this not exactly easy. but defently can be done. looking forward to you adding this and other features.
°Dofus 2012 年 11 月 20 日 下午 1:34 
引用自 data010
this is a known bug and fixed soon; the win condition logic was added very recently and not tested enough to catch the case where all opponents' brain pools are wiped out but the team who controls all sites have some left. again; should be fixed in next release

is there an eta for any kind of patch for the game?thanx.
[AJSA] skprog (已封禁) 2012 年 11 月 21 日 下午 3:57 
i doubt it.
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发帖日期: 2012 年 10 月 4 日 下午 6:23
回复数: 20