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번역 관련 문제 보고
lol explain
This is an extraordinarily excellent idea. Congrats. Your decision will spare a lot of BS to us.
Good bye and good luck!
Pls shut the door silently.
This game does not spoon feed you. You have to think about what you are going to do next.
Ayup, that thinking stuff makes my head hurt too.
Before the release of TW3 8 million copies of TW1/2 had been sold.
Aaaaaah, once again one of these wannabe experts who don't know what they are talking about. Come on, Faptimus Prime, pull up your socks and make a video of your fight against Letho (on hard or harder, no cheats, mods etc.) demonstrating how you beat him "spamming space and left mouse key" in a reasonable time.
The whole combat system is just a bad, cobbled together mess of ideas other games did better. W3 fixed most of the problems, but ruined Alchemy.
The best method for unimaginated players, unwilling to learn or educationally handicapped. But nobody can force you to play the game helplessly. Why do you do it deliberately?
There is no reason to bother with potions, heavy attacks, parrying, dagger throwing, blocking, Yrden, Axii, etc, when doing so is far from optimal. Nobody is at fault for CDPR trying to change up the combat so much and miserably failing in most aspects of it. The biggest insult is how llittle of it is lore-friendly, because Geralt was never under any circumstance an ADHD-ridden retard, rolling around on his back like a moron and attacking once, then rolling 5 more times until there's another window to attack. He does short jumps around his opponent, he spins, he reads them and uses his weapon as an extension of his body. The blocking system is insultingly moronic as well, because needing full Vigor to not take damage and one block taking off one Vigor bar means that if you use Quen, you can block ONCE to reduce all damage until it wears off.
The real Geralt fights with an insane amount of feints, purouettes, blocks and counter attacks, and he fights opponents face to face. He doesn't try to emulate the Souls series and miserably fail.
2 was the unfortunate, embarrassing mistake on the way to the fully realized idea that is combat in 3.