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Wolfenstein TNO is what iD Software wanted Rage to look like... PIPEDREAMS
I personally didn't complain about resolution because game was too good to waste time on snooping around for cans of coke behind doors in search of low res textures :)
When I was following early RAGE development I was falling for the promises of glorious 16K textures... but yeah, thats why I was like nah TNO wont be good but then got proven wrong...
Correction 16384 x 16384
well to be specific, thats TNO specific..
edit. Rage was suppose to add that but I think they only had 8K half ^ that number and alot of minor textures looked ♥♥♥♥
It may not use larger than 16k, but is capable of 128k, which would mean gigantic installation sizes however.
I know the support is there but devs are using 16K as of now
forgot to state that
And interestingly idTech 6 for Doom "self titled" will use Voxels instead of Triangles, so I dont know if itll have the same kinda mega textures thing (pages format)
Voxels for lighting (GI) and "megamodels" (a la megatextures) were on JC's mind.
Now that CryEngine guy joined ID, I wouldn't be surprised if OpenGL renderer will be butchered, and DX11 renderer will take its place. Maybe even megatextures will be butchered too.
CryEngine (Crysis 3 at least) didn't have lightmaps. It was all real-time lighting, which was damn pretty :) So maybe we'll see id Tech 6 going back to the roots of id Tech 4 and having everything
real-time.
P.S. Th Evil Within looks worse than RAGE, judging by the videos and screenshots (quality of textures)
Im quoting wikipedia... I should have stated
either way its an id engine game, I will get my hands on it one way or another