ENDLESS™ Space - Definitive Edition

ENDLESS™ Space - Definitive Edition

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dcole 13 ENE 2013 a las 5:57 p. m.
One more question about heroes
What technology/event is it that triggers an increase in the number of heroes that you can employ?
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¦ö¦ ƒ ì г e ¦ö¦ 13 ENE 2013 a las 6:15 p. m. 
A couple of techs in the Diplomacy tree increase the frequency as well as the maximum hero capacity, I believe.

I personally don't use many heroes myself except from a few growth boosting ones (I recycle them here and there and sometimes sub them into fleets), so I don't really go for the techs.
dcole 13 ENE 2013 a las 8:39 p. m. 
That's what I've been guessing. Just wish there was a fuller write-up on the tech breakthroughs.
Warlord Zhugrim 16 ENE 2013 a las 12:58 a. m. 
Publicado originalmente por ¦ö¦ ƒ ì ᴙ e ¦ö¦:
A couple of techs in the Diplomacy tree increase the frequency as well as the maximum hero capacity, I believe.

I personally don't use many heroes myself except from a few growth boosting ones (I recycle them here and there and sometimes sub them into fleets), so I don't really go for the techs.

Yup they're in the left tree. It's a shame you dont use many hero's though. They can really make a dif. A low level fleet commander can multiply your mp on a fleet by 1.5.... put that on a fleet of 10k already and thats pretty scary.

The upgrades decrease the turns and increase the cap. There are some that will help them level faster as well. Down side, each hero signing fee becomes more expensive with more heros.
Última edición por Warlord Zhugrim; 16 ENE 2013 a las 11:28 a. m.
Dorok 16 ENE 2013 a las 12:46 p. m. 
Here a Snapshot highlighting the two tech increasing academy size:
http://i1247.photobucket.com/albums/gg633/Doollog/Endless%20Space/AESDiplomaticTree_zps5126702c.png

About the academy size I do consider it's better to not give too many heroes. When you have 8 it's quite a lot.
Última edición por Dorok; 16 ENE 2013 a las 12:48 p. m.
¦ö¦ ƒ ì г e ¦ö¦ 16 ENE 2013 a las 1:14 p. m. 
IMHO, it's better to have a few good level 20 heroes than a ton of random level 1's. A few are more than enough as long as you level them properly.
Dorok 16 ENE 2013 a las 1:30 p. m. 
If you take care of heroes management they can involve many managements, that's why 1,2,3,5,7,8 is quite ok because it's enough potential management. The only tuning I would do is to have a first academy size increase a bit sooner.

Later heroes aren't really a problem about their level. No way I would fire one of the first heroes (and they become available to other factions if you do so) but the point is when second waves of heroes happen you most probably can focus on level them up faster more than exploiting them at best places, and then it's very fast to level up multiple heroes when your empire is in a quick buildings expansion phase.
dcole 19 ENE 2013 a las 8:51 p. m. 
Dorok et al. appreciate the help, especially the snapshot of the tech tree that specifically shows which technologies in crease the academy size. would you have a similar one for what techs are needed to enable hull sizes. I can see the specific hull sizes (cruiser, battleship, etc.), but less clear on the other techs that allow me to get them
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Publicado el: 13 ENE 2013 a las 5:57 p. m.
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