Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
As for the stuns - I have to say I actually like them, especially when it is an action/fighting title. WHen you are getting punshed in the face, how would you be able to react? I look at this mechanic as a somewhat realistic reaction. Albeit a slightly light reaction to some of the weaponary used (Holy Mace of Fiery Doom/Hammer of AoE Lightning Anti-Block Death).
I quite like the characters as they stand although do get frustrated with Sewon's lack of manuevability.
I think your best bet is to focus on learning blocks and timings to help solve your issue of being stunned out. Of course, if you are getting ganged then there is very little you can do about it. It is important to try and make sure you don't leave yourself in that position.
But personally I appreciate you care enough to suggest changes rather than rages about =]
In Rakion I could always be found in Golem or Team Deathmatch maps (Golem is a bit like what would happen if you took steam canal, made the map about 3 times bigger, increased the team sizes and gave it a second objective: kill the neutral golden golem in the middle to gain a power up that allows you to hurt the enemy team's golem. First to kill the enemy golem or wipe out the other team wins)
That said, in Rakion, focus fire wasn't as bad as it is on this game. Due to having no knockdown mechanics to cap how badly you can get juggled/stunned and in it's place a rather crazy juggle mechanic, if 2 or more people attack you, you're pretty much dead meat if you don't run away. They could really do with adding damage scaling during juggles to prevent mass gang rape on a single target being so efficient or even give people more combo-escape options if too many people pile on :P
Some might say you shouldn't get stuck in a xv1 situation but some characters have no choice if they get singled out (especially renoah :P ) or certain characters can shut down your ability to escape pretty well (valle and tiac's charge is great for slowing down a good number of non-jetpack escapists :3 )
If there wasn't hitstuns everyone would just hit eachother all the time, and it would be a dps race.
And your complaint about certain characters only being able to heal and such, its a team game.
Sevon and valle's offensive capabilities aren't as great as others, but they have healing and more team oriented (what you would classify as a support)
You'll find the pinned topic in the 'Character Balance' section of these forums. If you're on the main page, look on the right side of your browser/client and you'll see it says 'Sub Forums', underwhich will be a listing of the different, more specific, forums.
As others have already said before me, I don't feel this game is similiar enough to any of the games you mentioned (Save GunZ) to warrant any true critique-by-comparison. Beyond that, a lot of what you've mentioned is already present in the ArcheBlade metagame. Things like tank/DPS/Healer, initiators/rushers etc.
For hitstun you will often find people discussing how if you're caught by two people, you'll be juggled until you die. In more competitive matches, if you have two people attacking one person you're setting yourself up to die even faster than the person you're ganging up on. Elrath, ♥♥♥♥, Gaspar, Fire Renny and Ice Renny can all effectively deal massive damage in these situations, meaning if you want to try and commit two people to killing one person, you better know what you're doing.
If you still cannot find the pinned thread, here is a direct link to it: http://steamcommunity.com/app/207230/discussions/11/828935672382098872/