Musings of Balance Oriented Conversation
So, I of course realize that this is a free to play game. To that end, there is a specific way to approach balance critiques that I'd like everyone to be made aware of, so that we may increase the quality of any such discussions.
ArcheBlade is a merciless and punishing game. In a one on one situation, you can lose most of your life by being juggled (Constantly knocked up into the air before you have a chance to land and block), and even then your opponent could guard break you as you land and try and block. For almost all characters this means instant death. In larger fights, it's possible to get juggled by several people at once, meaning you'll never actually be able to do anything to save yourself. This is working as intended, this is what the game is trying to create.
People like to complain. A lot. Seemingly more in free to play games than any other. Having an opinion is fine, but I feel many people don't actually know what they want when they suggest certain balance changes. Maybe they die to something, and instead of being self-critical or thinking about how something probably isn't overpowered, their mind jumps straight to saying "I can't beat this, therefore no one and no thing can beat this, therefore it's overpowered." I'm sure you can see how such logic makes several assumptions that could lead to an overwhelming majority of players crying "overpowered".
With all this being said, a few steps and things to consider before posting any balance observations.
1.) Go into the game with the belief that nothing is overpowered, this will help you consider more, if not all, possibilities when making a judgement.
2.) Have you played at least one-hundred games with the character in question, against the thing you consider to be overpowered? One-hundred may seem like a lot, but it is this attitude that is required to fully make any worthy claims in regards to balance. Even then, it might not be enough.
3.) Have you tried _every_ other tactic? Every other class? This game isn't balanced so that every character can one v one against another. It's a team game, and team composition plays a large role in deciding who will be the victors.
4.) Keep playing. Keep trying to figure out how to win the game, not how to change the game.
5.) Never assume your enemy is hacking or exploiting, always look for an answer that's within the games systems and that you can replicate.
6.) Keep calm and continue carrying on.
Note about what you are about to read below this: This personal example was from before I had access to Elika, I since have gained access to her and while I came to the conclusion that she was fine, I still feel what I'm about to write has merit to still be said as it could apply to any situation with any characters.[/b]
A personal example for me is that, out of every character currently out, I have a feeling in my stomach that Elika is overpowered. I play Ice Renny a lot, and it seems like no matter what I do Elika will destroy me. I understand I have this feeling, and then I take a step back and try and look at the big picture.
1.) Maybe she's just better than me, or maybe I'm usually playing poorly when she's around and it's a coincidence.
2.) Maybe my character is made to have an extremely difficult time fighting Elika.
3.) Maybe I just don't understand the character (Elika) enough. I don't have her unlocked, so I don't know what her moveset is. She seems to flow so naturally it's hard to see where an opening is. That's not overpowered, that's a strength of Elika and one that I can rectify by paying more attention while I fight her.
4.) Maybe she's a high kill potential character like Renny, so she gets alot of free meter from killing people who play this game poorly, and so whenever I fight her she has a lot more resources to fight with than I do.
5.) Maybe she's overpowered.
The most important thing to note is that you should never completely get rid of the possibility that a character, combo, ability or something is overpowered. It's certainly possible, but you should exhaust every other option and possibility before coming to such a conclusion.
At the end of the day, just try and have fun. The game is obviously in beta, and we're here partially to try and help make it better.
Discussion is welcomed, so long as it is discussion or debating, and not arguing.
Last edited by Immerse
Apr 6, 2013 @ 2:42pm