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That's exactly, what AH did: they hired an external guy to do the port. Now the bad part is that this external dude either can't or won't support his work anymore
They first need the source code of this external dude that can't/won't help anymore before they could hire another guy to patch anything. Otherwise they need to hire a new guy to do the whole port again
Well .. feel free to apply for the job then mr. gamedev!
Last time i checked back with AH they were still looking for a linux guy capable of doing it.
Thanks, but I'm already in a pretty decent spot at this moment. Tbh, I'm merely here to express my feelings about the whole situation, nothing else.
Unfortunately yes, I'm not a programmer and I understand this workaround may break at any time as newer Nvidia drivers come out.
At least for the time being it lets me play the game without having to lock myself to older drivers, Doesn't leave out the fact that I'm still hoping for a proper fix from the devs.
Like I said, I can only test this on a GTX 960, if any 970+ owners can test this too I can forward more information to the dev.
Here is a script to patch the Steam version:
It needs to be run from the Legend of Grimrock installation directory (default: ~/.local/share/Steam/SteamApps/common/Legend of Grimrock).
And for the record, I agree with fableman, how hard can it be to fix this issue from AH side?
We have just pushed a new Linux beta to Steam that should fix this issue. Could you please test it by opting into the "linux_beta" branch (in Library -> Legend of Grimrock -> Properties -> Betas)?
I hope this finally solves this embarrassingly long standing issue.
intel core i5-3570, nvidia gtx970 (driver ver. 352.21), arch linux
Works fine here too (NVIDIA GTX960, driver 352.21, Arch Linux). Can you comment on what was the underlying issue? I'm curious.
Better late than never! Thanks for taking the time to reply. A great Linux tool for finding such memory related issues is Valgrind (it's what I used in combination with strace and ltrace). Cheers.