Gunpoint

Gunpoint

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Pentadact  [developer] 5 ago. 2013 às 5:33
What we're working on (including Steam Workshop!)
To keep you up to speed, here’s a breakdown of what I’m working on at the moment:

1. Fix the last few Gunpoint compatibility problems

I fixed a lot of bugs pretty quickly in the first four patches, but the last ones left are tougher. Most of them aren’t mistakes in my scripting, they’re fundamental incompatibilities between the engine I used and certain PC configurations. So fixing them means porting Gunpoint to a new engine, and exactly how we do that is a big, complex, important decision for the future of the game.

I have three different ways I could get it done, so I’m investigating two of them while trying to do the third one myself. If doing it myself works, that’s handy. If not, I’ll know how hard it is and how much I should be paying to get it done.

Whichever method we use, it should fix those compatibility problems, make the game run much faster for everyone, and pave the way to port it to Mac and Linux.

2. Steam Workshop integration for custom levels

This has always been the plan, but obviously it doesn’t make sense to do it just before switching engines – it would have to be re-done immediately after. My first priority is to fix the game for the few people who still can’t play, and helping people share levels will be my next job after that.

3. Mac and Linux

How I do these ports depends heavily on which method I use for 1, as will the time frame. These two are my main priorities, though – if we ever do any other ports, they’d be handled externally so I can stay focused on PC platforms.

Here's the blog post: http://www.pentadact.com/2013-08-04-gunpoint-what-im-working-on/

If you want some idea of the kind of fun I’m having, the image in that post is from the fourth try at getting Gunpoint working in Game Maker Studio. The first three just crashed outright, and in number four Conway is distorted (?), all floors are transparent (!), the screen is being rescaled from 1024×600 with the wrong aspect ratio (!?), and the Rooke logo is now misspelled (!?!).

Fixed all those, with some help from the kind folks at YoYoGames, so now I probably only have a few thousand more crazy issues to go!

Thanks for bearing with me, folks.

Tom
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A mostrar 1-15 de 129 comentários
Robly18 5 ago. 2013 às 6:56 
Yay, update! Thank you!
cakerolll 5 ago. 2013 às 7:55 
cool
maddog_ie 5 ago. 2013 às 17:38 
Thanks for the update Tom. Keep up the good work!
Dalek 6 ago. 2013 às 13:08 
Bought it today and now I read the chance of being ported to linux, this awesome. Thanks Tom!
QwilleiO 6 ago. 2013 às 16:43 
awesome
Happy Cthulhu 7 ago. 2013 às 8:59 
cool :beatmeat:
Beef 7 ago. 2013 às 9:24 
Been waiting for workshop, im too lazy to make my own levels :B1:
Bogus 11 ago. 2013 às 7:47 
good idea the steam workshop integration!
subpoenis 14 ago. 2013 às 11:59 
YES! Finally! Thanks Tom.
RiptoR 15 ago. 2013 às 4:21 
Did the dev implement remapping yet? I'd like to play this game, but I'm on an AZERTY keyboard, and I don't want to install third party tools (for example AutoHotKey) just to be able to remap the keys to something useful.
WhacktheCat 15 ago. 2013 às 21:28 
Can the game also get Steam cards? Those would be cool to have.
Dirty Belter 17 ago. 2013 às 14:11 
Potatos for all !!!
Imaria 30 ago. 2013 às 18:09 
Pre-bought it during the Summer Sale in the hopes that you'd port it to Mac eventually, so don't let me down! As long as you port it over at SOME point, I'm happy. "Later" is a perfectly fine timeline for that ;)
notNSANE 1 set. 2013 às 19:35 
This game screams for rebinds. Without rebinds, any game is useless to me since I'm left handed.
ender.anders 11 set. 2013 às 1:53 
Originalmente postado por Imaria:
Pre-bought it during the Summer Sale in the hopes that you'd port it to Mac eventually, so don't let me down! As long as you port it over at SOME point, I'm happy. "Later" is a perfectly fine timeline for that ;)

Ditto Duder!
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A mostrar 1-15 de 129 comentários
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Postado a: 5 ago. 2013 às 5:33
Comentários: 129