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Pentadact  [개발자] 2013년 8월 5일 오전 5시 33분
What we're working on (including Steam Workshop!)
To keep you up to speed, here’s a breakdown of what I’m working on at the moment:

1. Fix the last few Gunpoint compatibility problems

I fixed a lot of bugs pretty quickly in the first four patches, but the last ones left are tougher. Most of them aren’t mistakes in my scripting, they’re fundamental incompatibilities between the engine I used and certain PC configurations. So fixing them means porting Gunpoint to a new engine, and exactly how we do that is a big, complex, important decision for the future of the game.

I have three different ways I could get it done, so I’m investigating two of them while trying to do the third one myself. If doing it myself works, that’s handy. If not, I’ll know how hard it is and how much I should be paying to get it done.

Whichever method we use, it should fix those compatibility problems, make the game run much faster for everyone, and pave the way to port it to Mac and Linux.

2. Steam Workshop integration for custom levels

This has always been the plan, but obviously it doesn’t make sense to do it just before switching engines – it would have to be re-done immediately after. My first priority is to fix the game for the few people who still can’t play, and helping people share levels will be my next job after that.

3. Mac and Linux

How I do these ports depends heavily on which method I use for 1, as will the time frame. These two are my main priorities, though – if we ever do any other ports, they’d be handled externally so I can stay focused on PC platforms.

Here's the blog post:

If you want some idea of the kind of fun I’m having, the image in that post is from the fourth try at getting Gunpoint working in Game Maker Studio. The first three just crashed outright, and in number four Conway is distorted (?), all floors are transparent (!), the screen is being rescaled from 1024×600 with the wrong aspect ratio (!?), and the Rooke logo is now misspelled (!?!).

Fixed all those, with some help from the kind folks at YoYoGames, so now I probably only have a few thousand more crazy issues to go!

Thanks for bearing with me, folks.

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1-15131개 댓글 표시
Robly18 2013년 8월 5일 오전 6시 56분 
Yay, update! Thank you!
cakerolll 2013년 8월 5일 오전 7시 55분 
maddog 2013년 8월 5일 오후 5시 38분 
Thanks for the update Tom. Keep up the good work!
Dalek 2013년 8월 6일 오후 1시 08분 
Bought it today and now I read the chance of being ported to linux, this awesome. Thanks Tom!
QwilleiO 2013년 8월 6일 오후 4시 43분 
Happy Cthulhu 2013년 8월 7일 오전 8시 59분 
Chief Beef 2013년 8월 7일 오전 9시 24분 
Been waiting for workshop, im too lazy to make my own levels
Bogus 2013년 8월 11일 오전 7시 47분 
good idea the steam workshop integration!
I play the ocarina 2013년 8월 12일 오전 3시 53분 
Keep at it Tom, your game is really a fantastic little gem, and I'd love to see Workshop integration so I can play all the cruel and devious levels that the community creates.
Uncle Phil 2013년 8월 14일 오전 11시 59분 
YES! Finally! Thanks Tom.
RiptoR 2013년 8월 15일 오전 4시 21분 
Did the dev implement remapping yet? I'd like to play this game, but I'm on an AZERTY keyboard, and I don't want to install third party tools (for example AutoHotKey) just to be able to remap the keys to something useful.
WhacktheCat 2013년 8월 15일 오후 9시 28분 
Can the game also get Steam cards? Those would be cool to have.
The Brain Lord 2013년 8월 17일 오후 2시 11분 
Potatos for all !!!
Imaria 2013년 8월 30일 오후 6시 09분 
Pre-bought it during the Summer Sale in the hopes that you'd port it to Mac eventually, so don't let me down! As long as you port it over at SOME point, I'm happy. "Later" is a perfectly fine timeline for that ;)
NSANE 2013년 9월 1일 오후 7시 35분 
This game screams for rebinds. Without rebinds, any game is useless to me since I'm left handed.
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