Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion

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Helljumper Aug 28, 2015 @ 10:50pm
Star Wars: Interregnum (alpha 3) help needed
Hello

so i have downlaoded the Star Wars: Interregnum (alpha 3 ) version but everytime i enable the mod the game crashes giving me the error...

it has stopped working a report has been created for the developer.

when i click OK. it gives me the save minid dump error as well...

My sins is at 1.82 version. anyone knows how to make the mod work?
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Showing 1-15 of 15 comments
So you have unzipped the Alpha 3 files into your Sins Mods v1.82 folder.
Make sure you have the LargeAddressAware.exe enabled (run the program and follow the instructions).
Are you enabling the mod in-game?
GoaFan77 Aug 29, 2015 @ 9:58am 
The download page has a checksum number of 177735502.

http://www.moddb.com/mods/star-wars-interregnum/downloads/star-wars-interregnum-alpha-3-full-install

If you enabled the mod in game, make sure it matches that number. If not, you may have done something wrong with the installation (most likely forgetting to enabled the Enhanced 4X Mod required to run it below Alpha 3, or have it at all).

Large Address Aware will help you run the mod without needing to lower your graphics settings (at least for most people), but you should be able to start the mod without it.
Helljumper Aug 29, 2015 @ 10:53pm 
got it working. the checksum was coming up to be wrong. so i had to download the 4X mod seperately and enable that as well. the checksum came out as mentioned and it worked.

GoaFan77 Aug 29, 2015 @ 10:54pm 
Originally posted by Helljumper:
got it working. the checksum was coming up to be wrong. so i had to download the 4X mod seperately and enable that as well. the checksum came out as mentioned and it worked.

Huh, perhaps E4X portion got corrupted in your download. Pretty sure it works fine for most people who just get the Full Install of Interregnum. Sorry about that!
Helljumper Aug 30, 2015 @ 2:43am 
Originally posted by GoaFan77:
Originally posted by Helljumper:
got it working. the checksum was coming up to be wrong. so i had to download the 4X mod seperately and enable that as well. the checksum came out as mentioned and it worked.

Huh, perhaps E4X portion got corrupted in your download. Pretty sure it works fine for most people who just get the Full Install of Interregnum. Sorry about that!

ya that migh be possible.. cause once i downloaded it seperately and enabled it along with interrigum, it worked like a charm..

one question though. how to get the venator class ship? it says something relating to artifact to get it but i cant seem to find it
You need to research the tech 'Warship Reactivation'.
Helljumper Aug 30, 2015 @ 3:13am 
Originally posted by Caesars_Legion:
You need to research the tech 'Warship Reactivation'.

got it..thanks..

last queston. in order to increase the scapital fleet capacity it tells me to research in "Fleet logistics" where can i find this in the research?
If you're playing as the Empire, both standard fleet-supply and Capital-supply is under the same tech. The 5th one down on the list (Can't remember the name, unless it is just Fleet Logistics). This is in contrast to other factions where they're made seperate.
Helljumper Aug 30, 2015 @ 3:28am 
Originally posted by Caesars_Legion:
If you're playing as the Empire, both standard fleet-supply and Capital-supply is under the same tech. The 5th one down on the list (Can't remember the name, unless it is just Fleet Logistics). This is in contrast to other factions where they're made seperate.

yup playing as the empire.. :D

ok will have a look at ti.. thanks :)

also can you enable multiple mods at the same time? like star wars mod, star trek mod, halo mod?
No. No. The game simply wouldn't run since they're all seperate mods.
GoaFan77 Aug 30, 2015 @ 1:31pm 
Large mods basically need to be designed to work together. Enhanced 4X and Interregnum work together because Interregnum was designed to always use E4X as a base. That's the exception not the rule though. I cannot think of any two separate mods that add races which work with each other. There would also be huge balance issues even if that did work. :p

Smaller, very specialized mods, like particle effect or sound mods, may work with other mods without issue, depending on how they are set up.

The fleet supply increases are under the "Rank" tab for the Empire. :p Rank is also how you unlock all the other Star Destroyers besides the Venator.
Last edited by GoaFan77; Aug 30, 2015 @ 1:32pm
^If you wanted the technical jargon, there you have it. XD
Helljumper Aug 31, 2015 @ 12:03am 
thanks..i got to unlock some of them via rank.

now the only thing left to figure our is to get those titan class ships :P... it keeps telling me something about researching captains first.. so hopefully today i will figure that out and get myself those super star destroyer :D
You need to reach rank 4 first I believe, as well as have the relevent tech in the ship research window. You can get the Bellator Class Star Dreadnought with just the initial 4, but to get an Executor class, you need to have 6 military tech stations and have researched the first 4, and the 5th. If you're playing Galactic Empire, you get Vaders Executor. If you play as the Warlords, you either get just a standard executor class if you don't pick a faction, or a different type of executor depending on what faction you pick with different abilities.
Last edited by KRT™Caesars_Legion; Aug 31, 2015 @ 3:15am
Helljumper Aug 31, 2015 @ 10:05am 
thanks :D

you saved me from expermentation :D
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Date Posted: Aug 28, 2015 @ 10:50pm
Posts: 15