Posted: January 22
Amazing game, good story, good graphics for the time (nothing mind blowing), the fighting system works well.
I played fable 1 on xbox when I was young and felt like replaying it on PC, and it was great.
I'm running windows 7 ultimate 64 bit. When I downloaded fable it wouldn't open. I went to the directory
And ran fable.exe in compatibility mode for win7 (so if you are having the same problem, try this)
[Story & lore]
The story in fable 1 is pretty good, fairly straight forward, nothing mindblowing.
There's a fair bit of lore if you go looking for it, if you just casually play through the game you might not notice much besides what the story tells you. But there is a suspiring amount in books,
overheard conversations, tattoo's, item descriptions and a huge amount in the DLC.
Which I found really interesting.
[Game Mechanics. Combat, Will, Stealth, etc.]
Combat in fable 1 really isn't that deep, but is good at what is does.
e.g. You can mash the ♥♥♥♥ out of your mouse button just swinging rapidly and heal every few seconds and you can play like that and win no problem.
But one thing I really liked about fable is that they reward knowledge.. So if you learn the enemy move set you can block all their attack's and save loads of health potions that you can keep for a bad time or sell them for some extra gold.
A lot of quests in Fable 1 have boasts that you can choose to do, and one I really liked was 'Not a scratch' or something like that. Meaning that if you took no damage throughout the whole mission, you got a lot of extra gold.
But the thing is, it's a risk VS reward system, if you choose to boast you have to put up a wager
but if you fail your boast you actually lose the gold you put up. So learning the enemy movesets and learning to roll through attacks, will greatly boost your gold and damage.
The combat system in fable 1 rewards not getting hit quite a lot aswell, Now I'm not %100 about this but.. When you attack enemies, you get a combat multiplier and as it gets higher you get more damage, but your combat multiplier seems to drop dramatically every time you get hit, so it makes me think that the developers wanted to make it a simple combat system but have the ability to take it much deeper if wanted.
Stealth. thought id give steath a mention since its in the game. It's never really required at all but
the system works fine, if you want to steal stuff from shops and houses it's good but besides that I never really used it.
The aiming system (bows/crossbows) is just like a fps but you can't move whilst in aiming mode, It works fine and is really effective. My main weapon throughout my first playthrough was a bow and it just destroyed all the bosses super fast.
You don't have to aim with the bow, you can use a lock-on system. if you aim and go for headshot's you can decapitate the enemy)
Hitboxes are pretty damn good, when aiming with a bow the humans have a very big head hitbox.
[The world, InInvisiblealls & models]
The world in fable 1 is really quite beautiful and unique, all town's and areas have huge differences.
I really respect the dev's, they didn't copy and paste much at all.
What I really liked was that unlike most games these days is that the dev's made new house models and furniture for each town, to me that is just beautiful.
The pacing of the game is really good if you don't just rush the main questline. If you do all the side quests and go searching for silver keys and such, the pacing works out quite beautifully, never once did I get sick of a area.
Invisible walls in fable 1 frustrated at a few times, e.g. trying to shoot over a fence, or around a wall my arrow would hit a soild chunk of air.
Another thing I love is, how traders with stalls place their items every morning, and collect them every night. (you can see it happen) Sometimes the smaller things in game design make good games.
The DLC is pretty damn good.
-It's really quite beautiful, everything looks a lot different from the mainland.
-I was really impressed with the Snow troll, the fact that he looks entirely different to all the other trolls and has a unique moveset is really impressive.
-all enemies got a new model besides the snow balverine.
-Guards , traders and villagers got a new unique model.
-New unique tattoo's that have some lore behind them.
-The snowspire villagers carry logs of wood instead of boxes of fruit (thought it was pretty neat).
-Loads of lore.
-Heaps of new loot.
[ 4 Glitches/Bugs I found]
Knothole glade fight club
An Assassin atttacked and killed my opponent, it glitched out the HUD and I couldn't Teleport out or equip weapons. but all I had to do was walk to the demon door outside Knothole Blade, go inside and it reset everything besdies the HUD so I reloged and after it, was fine.
Not sure if it's a bug but
I missed a shot trying to kill a bandit leader, he was alerted and started charging towards me, once he got close he turned pasive.
The side quest where you have to escort the bandit leader to Headmans hill, it glitched out pretty hard. He stopped moving but the guards kept walking and left him behind, when they got to the next area gate/door thing, he teleported to the guards. When the next area loaded he froze for a few seconds then dropped dead and the quest finished susuccessfully with all boasts completed.
This one was just a funny thing I noticed in the boss fight with jack that your dead mother..
Is actually just knocked out, Her body has the same spinny thing above her coupse that a knocked out enemy has.
Last boss fight with jack in dragon form glitched out, when you take his soul with his mask from the dragons corpse it didn't show anything in my hand.. so there was this evil voice telling me to wear my hand. xD
Conclusion: This game is definitely worth $10.
If you made it to the end of this reveiw, I thank you.
Please forgive any grammatical and spelling mistakes, there's bound to be a few.