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You add them all together you want even get 15 min of total game time.
People don't like QTE's because they're supposed to increase immersion, but break it.
People don't like QTE's because they toss the regular mechanics of the game out the window, in favor of a cut-scene with flashing lights telling you what to do.
And I imagine people argue people feel it makes up a significant portion of the game because, from what I saw, no major plot progression happened except by QTE, regardless of % of time spent on QTE.
The only significant hazards I saw in the game where failing QTE, short of combat, everything else was telegraphed from a mile away, preventing failure.
I will, however, admit to not having progressed terribly far in the game, because I started frothing at the mouth over QTEs. I might give it a second chance at a later date, but for now, I prefer a game I get to play, instead of watch.
TR isnt too bad tho. RE 5 has the worst QTE included bolder punching...
-more and bigger tombs
-larger ''areas'' level or a world.
it was great but felt a little shoehorned with survival and tube level design.
That first camp thinks this game has more QTEs than a spelling bee and that second one knows that their quantity tapers off significantly after the first two hours, to the point that there are only a handful of them left.