Wolfenstein: The New Order

Wolfenstein: The New Order

Why is the download so large?
now dont get me wrong im not complaining or anything just curious as to why the install is so large. I mean the textures from the screenshots and videos of the game dont seem overly next gen or anything to me so why does the game require 40.7 gig to download? is there a lot of cutscenes and HD videos or something in this game???
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Showing 1-15 of 39 comments
rage May 20, 2014 @ 6:18am 
Friend of mine said it is the uncompressed audio.
TickleMeRifle May 20, 2014 @ 6:20am 
Originally posted by Carl Sagan²:
Friend of mine said it is the uncompressed audio.

im actually happy about that. uncompressed audio = awesome sound quality :D
im sure my 8TB of hard drive space wont mind....lol
Last edited by TickleMeRifle; May 20, 2014 @ 6:21am
rippleeffect May 20, 2014 @ 6:20am 
I know that was the reason for Titanfall's large size, but in this case its because of the megatextures that iDTech5 uses
rage May 20, 2014 @ 6:25am 
Originally posted by rippleeffect:
I know that was the reason for Titanfall's large size, but in this case its because of the megatextures that iDTech5 uses

Might have gotten the two mixed up sounds more realistic but reallyt the megatextured dont look all that nice to warrent the file size.
Piszczel May 20, 2014 @ 6:28am 
Originally posted by TickleMeRifle:
Originally posted by Carl Sagan²:
Friend of mine said it is the uncompressed audio.

im actually happy about that. uncompressed audio = awesome sound quality :D
im sure my 8TB of hard drive space wont mind....lol
Unless you have high-end speakers, you won't hear a difference. Even then, it's debatable, since most people don't have perfect hearing. For example I can't hear anything above 15kHz, and I really can't tell the difference between FLAC and a 320kbps mp3 file.
TickleMeRifle May 20, 2014 @ 6:34am 
Originally posted by piszczel1:
Unless you have high-end speakers, you won't hear a difference. Even then, it's debatable, since most people don't have perfect hearing. For example I can't hear anything above 15kHz, and I really can't tell the difference between FLAC and a 320kbps mp3 file.

luckily for me i have a $3k Klipsch surround sound 5.1 setup hooked up via a Yamaha reciever and connected to PC via optical...and yep FLAC definately sounds better than 320kps MP3 on my system. When i switch to a crappy 2.1 logitech speaker though you cant hear any difference. amazing what great speakers can do over crappy ones! ;D
Last edited by TickleMeRifle; May 20, 2014 @ 6:36am
Kalvix May 20, 2014 @ 6:52am 
Mainly its just because they haven't bothered to compress the files, pretty sloppy work
shelledfade May 20, 2014 @ 6:54am 
Because this game is one giant CoD cutscene pretty much.
Last edited by shelledfade; May 20, 2014 @ 6:54am
Tanchyon May 20, 2014 @ 6:55am 
Originally posted by TickleMeRifle:
Originally posted by piszczel1:
Unless you have high-end speakers, you won't hear a difference. Even then, it's debatable, since most people don't have perfect hearing. For example I can't hear anything above 15kHz, and I really can't tell the difference between FLAC and a 320kbps mp3 file.

luckily for me i have a $3k Klipsch surround sound 5.1 setup hooked up via a Yamaha reciever and connected to PC via optical...and yep FLAC definately sounds better than 320kps MP3 on my system. When i switch to a crappy 2.1 logitech speaker though you cant hear any difference. amazing what great speakers can do over crappy ones! ;D

You were waiting for this day... the day to openly justify spending that much money... on speakers... They were wrong... ALL WRONG!
Secronz May 25, 2014 @ 11:58am 
To everyone claiming uncompressed work, no, it's a quirk of the virtual textures used by the id engine, I won't go into detail, but there are a lot of HUGE textures in that game, if the where all decompressed, I don't doubt they would top a terabyte, like rage.
Frosty May 25, 2014 @ 12:05pm 
Originally posted by Secronz:
To everyone claiming uncompressed work, no, it's a quirk of the virtual textures used by the id engine, I won't go into detail, but there are a lot of HUGE textures in that game, if the where all decompressed, I don't doubt they would top a terabyte, like rage.

Titanfall uses Uncompressed Audio to reduce system requirements and provide better performance over varying system builds, which is why it has a comparably large file size.

W:TNO uses the id5 engine which utilizies megatextures and that is why it uses a huge amount of space.

I mentioned in another thread that I've noticed a lot of the low res textures I have seen are on items I don't think apply to megatextures, i.e. items and objects. I wonder why they chose to leave these lo res textured since it seems that is what everyone always faults the game engine for?
Last edited by Frosty; May 25, 2014 @ 12:05pm
Quietman May 25, 2014 @ 12:13pm 
It has nothing to do with uncompressed audio!

It's the texture system used by idtech5. It uses a huge mega texture for all the levels which is why you wont see repeating textures. It needs a lot of compression though so looks a bit grainy close up. Well over 30GB of the files are textures.
Last edited by Quietman; May 25, 2014 @ 12:13pm
McRib Jul 1, 2014 @ 12:22am 
aah megatextures 128 000 × 128 000 pixels omg really biggest texture have about 2.8 gb
big enought
I'll back the folks saying it's the textures, in typical Bethesda fashion. The textures load individually, enough to warrant a memory cache. Sure, the uncompressed audio adds to the pile... but there are so. many. TEXTURES. It drives CPU and RAM usage up the wall as well.
BDK Jul 22, 2014 @ 9:57am 
Game developers dont bother with compressing their games anymore it seems. I guess they think everyone on the planet has super high speed internet.
Last edited by BDK; Jul 22, 2014 @ 9:58am
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Date Posted: May 20, 2014 @ 6:18am
Posts: 39