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Сообщить о проблеме с переводом
im actually happy about that. uncompressed audio = awesome sound quality :D
im sure my 8TB of hard drive space wont mind....lol
Might have gotten the two mixed up sounds more realistic but reallyt the megatextured dont look all that nice to warrent the file size.
luckily for me i have a $3k Klipsch surround sound 5.1 setup hooked up via a Yamaha reciever and connected to PC via optical...and yep FLAC definately sounds better than 320kps MP3 on my system. When i switch to a crappy 2.1 logitech speaker though you cant hear any difference. amazing what great speakers can do over crappy ones! ;D
You were waiting for this day... the day to openly justify spending that much money... on speakers... They were wrong... ALL WRONG!
Titanfall uses Uncompressed Audio to reduce system requirements and provide better performance over varying system builds, which is why it has a comparably large file size.
W:TNO uses the id5 engine which utilizies megatextures and that is why it uses a huge amount of space.
I mentioned in another thread that I've noticed a lot of the low res textures I have seen are on items I don't think apply to megatextures, i.e. items and objects. I wonder why they chose to leave these lo res textured since it seems that is what everyone always faults the game engine for?
It's the texture system used by idtech5. It uses a huge mega texture for all the levels which is why you wont see repeating textures. It needs a lot of compression though so looks a bit grainy close up. Well over 30GB of the files are textures.
big enought