Source Filmmaker

Source Filmmaker

Help painting Pyromancers full mask
Help, can paint fine but I need help painting the pyromancer with the full mask!
Zuletzt bearbeitet von MeuView; 24. Aug. 2013 um 6:58
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Beiträge 18 von 8
MeuView 24. Aug. 2013 um 10:37 
Thanks
Pte Jack 24. Aug. 2013 um 10:50 
That being said, there are 3 skins for the hat which can be coloured individually (each has it's own vmt). Skin 0 had the, what I call footbal camo, Skin 1 colours the whole mask and Skin 2 is the zebra stripe. See here

http://imgur.com/RS1MgoH

The reason they all show up as all white is that the $colorbase_tint is set to 255 255 255 (white) in all 3 vmts. Hope this helps
Zuletzt bearbeitet von Pte Jack; 24. Aug. 2013 um 11:00
Clint 24. Aug. 2013 um 11:11 
just paint it normal and after this right click the pyromancers mask in sfm and Choose "Set Skin" and choose 2, thats the Full Mast Style
Pte Jack 24. Aug. 2013 um 11:21 
Problem with that Scorch is that each skin has it's own vmt that takes its own base color. I think you have to paint The skin individually is that is possible through the colour script. I think that it is possible using the new override method, I haven't tried that.
Clint 24. Aug. 2013 um 11:29 
Ursprünglich geschrieben von Pte Jack:
Problem with that Scorch is that each skin has it's own vmt that takes its own base color. I think you have to paint The skin individually is that is possible through the colour script. I think that it is possible using the new override method, I haven't tried that.
Well I had my problems too but I managed it somehow to paint the Pyromancers Mask
Pte Jack 24. Aug. 2013 um 11:31 
The circling hearts and the sunbeams are particles, I believe both particle can be found in the Item_Fx.pcf. I think the sunbeam you're referring to is superrare_beams1_newstyle or superrare_beams1. I think the circling hearts is superrare_circling_heart. Just go to the particle editor and load up item_fx and look for the one you want.
MeuView 24. Aug. 2013 um 11:32 
Danke Schon Freunde
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Geschrieben am: 24. Aug. 2013 um 6:24
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