Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(Sorry if I wasnt clear enough before)
you could make a temporary location where you can rotate the model you wanna duplicate. rotate it into global transform space. copy/paste it. then lock the root transform to move it into the exact same position and then move it with the global axis transform on that sorta straight line "grid style" for a row and then select the multiple models on the row and copy paste them with the same lock&transform trick. alternative is to use the transforms in the animation set editor and double click to insert exact locations.
edit: nvm... the "lock in place" thingy actually also works with the local transform. ;)
hope that helps. :)
I dunno if you make them align though.
Fact: Doing so seems to break lighting on those models past one of the last couple of updates, according to the community.