Source Filmmaker

Source Filmmaker

Kypsis 16. apr. 2014 kl. 14.41
Rotating a model 360 degrees.
Greetings everyone, im trying to rotate a model 360 degrees, for that I have to ignore the path of from keyhead to another, cut out the "traveling". How can I do this ?
Image included.
http://postimg.org/image/6snln47dv/
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Pte Jack 16. apr. 2014 kl. 14.48 
um, isn't rotation conducted on the Z axis, not the X. Kind of hard to tell without actually seeing the model and the path you're trying to take. You could actually go back to the motion editor and conduct the turn that way then come back to the graph editor and fine tune it.
Sist redigert av Pte Jack; 16. apr. 2014 kl. 14.49
Kypsis 16. apr. 2014 kl. 15.54 
rotation are all axes, to do a double rotation i can go from 0 to 720, but Id prefer it to do it from 0 to 360 then start from 0 again to 360, is there a way to go directly from 360 to 0 without having the movement in it ?
Pte Jack 16. apr. 2014 kl. 16.20 
I think I know what you mean, if you go from 360 to 0 the model does a quick jug to get there.Have you tried going to the next frame and starting a -0 (minus zero) Probably doesn't make much sense, but in Blender a negative 0 value is on the rotation is not quite 0 and is slightly less than 360. This should allow tyou to turn 360 again. If it works. Hmm, that said, can you not turn 359 then in the next from turn 0 - 360 again.
Sist redigert av Pte Jack; 16. apr. 2014 kl. 16.24
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