Source Filmmaker
Remove all light from a map?
I want a 100% dark tc_hydro and I don't know if I can do that.
I want to use my own lights.
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Сообщения 115 из 23
Turn down the tonemapscale on your camera.
The one issue you may run into is that particles will be dark as well. and lights will need to have their intensity setting remapped. (right click the setting and select remap slider range then change the max number)

I kinda wish there was an easier way to do that. disable global lighting inside sfm or something.
Problem with it is that all lights on a map are baked and can't be changed inside SFM. You would have to decompile the map and remove all but a single light entity to make it completely dark.
Автор сообщения: 6000 ANGRY BEES
Turn down the tonemapscale on your camera.
If your still having this problem i know its been a while since posted, to turn down tonemapscale you will have to make a camera have an animation set, to do this you have to click on the plus where you will find the models but dont click on add model, go down to create animation set(s) for existing element(s) if you allready have a camera (it is probaly camera 1 if you have it) when you have a camera you will see camera 1 click it and press ok then click on it in the animation set editor you will see tonemapscale beside the animation set editor at the bottom (beside the timeline) you can move that up and down (sorry if anything is wrong or confusing hope it helps) also once you have given the camera an animation set you have to have it seleveted to move it so it can be difficult if you like to animate with camera 1, use work camera or camera 2 to help.
Автор сообщения: OMG Theres A Bear In My Oatmeal!
try to see if this works: https://sfmlab.com/item/1225/
Thanks, but I figured it out back in 2014.
da's one massive necro
Автор сообщения: Pipann
da's one massive necro

I've had people bring back my ♥♥♥♥ from 2012.

Why don't people look at the date 1st?
you right click your scene and remove the checkmark on "Enable Lighting"
Автор сообщения: digimon
you right click your scene and remove the checkmark on "Enable Lighting"
delet this. It's not even the right answer.
I GOT IT. right click in ant view port(primary or secondary doesnt matter) then hover over "draw game entities" then click on "beams" and it will uncheck it :D
Автор сообщения: BluLemon
I GOT IT. right click in ant view port(primary or secondary doesnt matter) then hover over "draw game entities" then click on "beams" and it will uncheck it :D

I know I'm late but thank you for sharing this. This has helped so much!
Автор сообщения: Chris!!
Problem with it is that all lights on a map are baked and can't be changed inside SFM. You would have to decompile the map and remove all but a single light entity to make it completely dark.
How to
decompile the map??
Отредактировано Boost; 7 апр. 2020 г. в 2:34
Автор сообщения: 6000 ANGRY BEES
Turn down the tonemapscale on your camera.
How to Tomemapscale ?
Автор сообщения: Mr.Maze
Автор сообщения: 6000 ANGRY BEES
Turn down the tonemapscale on your camera.
If your still having this problem i know its been a while since posted, to turn down tonemapscale you will have to make a camera have an animation set, to do this you have to click on the plus where you will find the models but dont click on add model, go down to create animation set(s) for existing element(s) if you allready have a camera (it is probaly camera 1 if you have it) when you have a camera you will see camera 1 click it and press ok then click on it in the animation set editor you will see tonemapscale beside the animation set editor at the bottom (beside the timeline) you can move that up and down (sorry if anything is wrong or confusing hope it helps) also once you have given the camera an animation set you have to have it seleveted to move it so it can be difficult if you like to animate with camera 1, use work camera or camera 2 to help.
still useful 5 years later lmaoo ty
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Дата создания: 1 мар. 2014 г. в 10:10
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