Source Filmmaker

Source Filmmaker

[SOLVED]Bones in Ported(?) model Tail Not Showing Up.
Thanks to 6000 ANGRY BEES I was able to port(?) L4D2 workshop content into SFM but it has some issues..... http://i.imgur.com/l9Sq5aC.png hehe, yeah, so anyone have a good tutorial for rigging a model or modifying the existing rig? Specifically I just want to add bones to the tail and little inner mouth.
[EDIT] http://i.imgur.com/3FocA2F.png It has bones in the tail but they don't show up. Changing name of topic.
Zuletzt bearbeitet von LizardOnTheMoon; 23. Feb. 2014 um 16:55
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Chris!! 23. Feb. 2014 um 16:26 
I believe the tail is jiggleboned (hehe), something SFM doesn't allow you to animate right away. Try right-clicking on the model, go to Utilities and select "Bake Procedual Bones", maybe this will allow you to edit the tail.
Zuletzt bearbeitet von Chris!!; 23. Feb. 2014 um 16:26
Alright I'll try it
It worked! Now I can move the tail, thanks a lot!
Chris!! 23. Feb. 2014 um 16:57 
You're welcome :)
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Geschrieben am: 23. Feb. 2014 um 13:40
Beiträge: 4