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1- Cube isn't rigged with sfmphys, and manually animated : It go through the blocks
2-Animated manually THEN rigged to sfmphys without changing anything : the cube isn't throwed anymore and just fall to the ground
3- same but with Kinematics : the cube don't move
4-moved the force in the direction of the blocks : nothing, the cube basically fall to the ground
so i would be grateful if you could give me a more detailed explanation please :)
Then, just before the impact, select only one frame and in that one frame, give your big cube force in a desired direction (I would start with 100 000 of force in one frame, then increase/decrease) so force would give it a "kick" as big as your animation.
Then select time from before the point of impact to wherever you wish and run the script.
Ok, done
And then :
I can't choose a number for a force, how do you do that ? I think you don't mean the position & rotation values, which are the only values i can change in the force
If you select more of time, more force will be added over time. Combination of values gives different directions
note: 0;0;533 of force is zero G :D
hmmm... never messed with any numbers. I usualy just took whatever object i was using as a push object (an invisible model that would do the pushing/hitting, etc) and adjusted the speed, direction and where on the target i was hitting.
may have to mess with that at one point.