Source Filmmaker

Source Filmmaker

Beef Piston 2014 年 7 月 3 日 下午 11:49
How to wear cosmetics
I know you can apply cosmetics to your model but is there a way to apply a cosmetic to a player in a recording in gamemode because I don't want to have to animate all of his movements. If you could help me out that would be nice! :summerufo::pinkteam:
最後修改者:Beef Piston; 2014 年 7 月 4 日 上午 12:01
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目前顯示第 1-14 則留言,共 14
R234 2014 年 7 月 4 日 上午 12:09 
No, there is not.
Zappy 2014 年 7 月 4 日 上午 12:13 
引用自 R234
No, there is not.
There is, but not directly in the game mode. You know, locks.

Spawn the cosmetic(s) you want, create an animationset for the "existing element" of the player you recorded, then lock the player model onto the cosmetics, select them, go to the motion editor, and use the Zero preset. Bam.
Beef Piston 2014 年 7 月 4 日 上午 12:18 
hey you should dumb that down a bit for a guy thats not so good with sfm lol
Zappy 2014 年 7 月 4 日 上午 12:22 
I'm not good at making simple stuff seem simple, though, but I'll try.

Record yourself moving around in Source FilmMaker as you wish.
Go to the animationset editor, and add in all cosmetic(s) you want.
Still at the animationset editor, use "Create animationset for existing elements", and find your player model.
Lock that onto the cosmetics, then select the cosmetics, and drag the "Zero" preset slider all the way to the right, in the motion editor.
Bop 2014 年 7 月 4 日 上午 12:32 
Watch Valve's official tutorials. They teach this.
Zappy 2014 年 7 月 4 日 上午 12:33 
Actually they don't teach this specific thing.
Beef Piston 2014 年 7 月 4 日 上午 11:34 
引用自 Vintage
Actually they don't teach this specific thing.

Yah, it's a shame they they haven't added non default weapons to gamemode :(
R234 2014 年 7 月 4 日 上午 11:36 
Doesn't really matter, since recorded weapons should always be replaced anyway, due to bugged lighting and misplaced muzzle flashes. Oh, and missing firing aminations, too.
FunkeyPim12 2014 年 7 月 5 日 上午 11:00 
i'd like to know how to..
Zappy 2014 年 7 月 5 日 上午 11:11 
Then read my explanation.
Beef Piston 2014 年 7 月 5 日 下午 12:00 
引用自 Vintage
I'm not good at making simple stuff seem simple, though, but I'll try.

Record yourself moving around in Source FilmMaker as you wish.
Go to the animationset editor, and add in all cosmetic(s) you want.
Still at the animationset editor, use "Create animationset for existing elements", and find your player model.
Lock that onto the cosmetics, then select the cosmetics, and drag the "Zero" preset slider all the way to the right, in the motion editor.

Thanks Vintage!
GC Da Vinci 2016 年 10 月 1 日 下午 2:22 
引用自 Zappy
引用自 R234
No, there is not.
There is, but not directly in the game mode. You know, locks.

Spawn the cosmetic(s) you want, create an animationset for the "existing element" of the player you recorded, then lock the player model onto the cosmetics, select them, go to the motion editor, and use the Zero preset. Bam.


do you drag the cosmetic to the model or the model to the cosmetic in the element view? because i tried both ways and when i slide the zero playhead the player model and the cosmetic just slide back and get squished into a square. Im try to get the FInal Frontiersman on to the sniper. Help?
R234 2016 年 10 月 1 日 下午 4:11 
引用自 GC Da Vinci
do you drag the cosmetic to the model or the model to the cosmetic in the element view? because i tried both ways and when i slide the zero playhead the player model and the cosmetic just slide back and get squished into a square. Im try to get the FInal Frontiersman on to the sniper. Help?
You drag the parent to the child, i.e. the character model to the cosmetic's model, and apply the zero preset to the cosmetic's locked bones. Only the locked bones.
tf2player 2016 年 10 月 2 日 上午 6:28 
I recommend getting into real animation as soon as possible, it'll suck at first but you're not getting any better by being shy and using premade animations. Practice makes perfect
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張貼日期: 2014 年 7 月 3 日 下午 11:49
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