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It's harder than it sounds to get models into SFM successfully and how you want them. Compiling your stuff into source is a headache but it's possible and not quite as hard once you've figured it out.
Blender is cool, but its modeling arsenal is short equipped compared to some of the other softwares out there.
Maya is nice like KlashFire said, but since you'll be more of less only modeling...
3DS Max is capable of the same things as maya (in that area) and most people find it more intuitive/easier in 3DS due to its simpler UI.
I use Modo, which is an amazing modeler, but it's not even close free!
Unless you can find a .smd exporter for those programs, you'll end up converting it to that via blender. But I'm pretty sure 3DS and Maya have .SMD export plugins... somewhere.
If you want something free, I think Blender will have to be the way for you to go, unless you'll use that student thing for Maya. It might be hard to learn modelling amazing stuff in it, but once having learnt it and practiced enough, it'll be a really powerful tool.
Anyway, yeah, if you keep trying and look up beginner tutorials, slowly progressing to professional tutorials, you'll do fine.
http://sonosublime.deviantart.com/art/Adventures-in-Blender-Modelling-Martini-Glass-478882418?q=gallery%3ASonosublime%2F43287371&qo=0
http://sonosublime.deviantart.com/art/Adventures-in-Blender-Modelling-Castle-478879950?q=gallery%3ASonosublime%2F43287371&qo=5
http://sonosublime.deviantart.com/art/Adventures-in-Blender-Modelling-Shark-478881929?q=gallery%3ASonosublime%2F43287371&qo=2
What do people have against it, exactly?
http://blenderartists.org/forum/showthread.php?347095-Mount-Armsrest