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Rapporter et problem med oversettelse
don't work, even with the normal body or the Enhanced model, that problem appers, the same
WARNING: Error! Variable "$iris" is multiply defined in material "models/vn_mlp/rito_v1_enh/eyeball_r"!
WARNING: Error! Variable "$iris" is multiply defined in material "models/vn_mlp/rito_v1_enh/eyeball_r"!
what you meen about that?
$modelname "VN_rito_v1_enh.mdl"
$model "model" "bodies/reference_male.smd" {
eyeball righteye Head -5.200 -15.060 39.890 eyeball_r 10.000 -1.000 body 10.000
eyeball lefteye Head 5.200 -15.060 39.890 eyeball_l 10.000 1.000 body 10.000
mouth 0 "mouth" Head 0.000 1.000 0.000
flexfile "flexes/male/angry.vta"
flex "angry_r" frame 1
flexcontroller "phoneme" "angry_r" "range" 0 1
%angry_r = angry_r
flexfile "flexes/male/angry.vta"
flex "angry_l" frame 2
flexcontroller "phoneme" "angry_l" "range" 0 1
%angry_l = angry_l
flexfile "flexes/male/sad.vta"
flex "sad_r" frame 1
flexcontroller "phoneme" "sad_r" "range" 0 1
%sad_r = sad_r
flexfile "flexes/male/sad.vta"
flex "sad_l" frame 2
flexcontroller "phoneme" "sad_l" "range" 0 1
%sad_l = sad_l
flexfile "flexes/male/eyes_relaxed.vta"
flex "relaxed_r" frame 2
flexcontroller "phoneme" "relaxed_r" "range" 0 1
%relaxed_r = relaxed_r
flexfile "flexes/male/eyes_relaxed.vta"
flex "relaxed_l" frame 1
flexcontroller "phoneme" "relaxed_l" "range" 0 1
%relaxed_l = relaxed_l
flexfile "flexes/male/lid_raiser.vta"
flex "r_lid_raiser" frame 1
flexcontroller "phoneme" "r_lid_raiser" "range" 0 1
%r_lid_raiser = r_lid_raiser
flexfile "flexes/male/lid_raiser.vta"
flex "l_lid_raiser" frame 2
flexcontroller "phoneme" "l_lid_raiser" "range" 0 1
%l_lid_raiser = l_lid_raiser
flexfile "flexes/male/lid_lowerer.vta"
flex "r_lid_lowerer" frame 1
flexcontroller "phoneme" "r_lid_lowerer" "range" 0 1
%r_lid_lowerer = r_lid_lowerer
flexfile "flexes/male/lid_lowerer.vta"
flex "l_lid_lowerer" frame 2
flexcontroller "phoneme" "l_lid_lowerer" "range" 0 1
%l_lid_lowerer = l_lid_lowerer
flexfile "flexes/male/eyebrow_lowerer.vta"
flex "r_eyebrow_lowerer" frame 1
flexcontroller "phoneme" "r_eyebrow_lowerer" "range" 0 1
%r_eyebrow_lowerer = r_eyebrow_lowerer
flexfile "flexes/male/eyebrow_lowerer.vta"
flex "l_eyebrow_lowerer" frame 2
flexcontroller "phoneme" "l_eyebrow_lowerer" "range" 0 1
%l_eyebrow_lowerer = l_eyebrow_lowerer
flexfile "flexes/male/happy.vta"
flex "happy_r" frame 1
flexcontroller "phoneme" "happy_r" "range" 0 1
%happy_r = happy_r
flexfile "flexes/male/happy.vta"
flex "happy_l" frame 2
flexcontroller "phoneme" "happy_l" "range" 0 1
%happy_l = happy_l
flexfile "flexes/male/eye_closer.vta"
flex "eye_closer_right" frame 1
flexcontroller "phoneme" "eye_closer_right" "range" 0 1
%eye_closer_right = eye_closer_right
flexfile "flexes/male/eye_closer.vta"
flex "eye_closer_left" frame 2
flexcontroller "phoneme" "eye_closer_left" "range" 0 1
%eye_closer_left = eye_closer_left
flexfile "flexes/male/closed_down.vta"
flex "closed_down_r" frame 1
flexcontroller "phoneme" "closed_down_r" "range" 0 1
%closed_down_r = closed_down_r
flexfile "flexes/male/closed_down.vta"
flex "closed_down_l" frame 2
flexcontroller "phoneme" "closed_down_l" "range" 0 1
%closed_down_l = closed_down_l
flexfile "flexes/male/jaw_open.vta"
flex "jaw_open" frame 1
flexcontroller "phoneme" "jaw_open" "range" 0 1
%jaw_open = jaw_open
flexfile "flexes/male/grin.vta"
flex "grin" frame 1
flexcontroller "phoneme" "grin" "range" 0 1
%grin = grin
flexfile "flexes/male/big_grin.vta"
flex "big_grin" frame 1
flexcontroller "phoneme" "big_grin" "range" 0 1
%big_grin = big_grin
flexfile "flexes/male/frown.vta"
flex "r_frown" frame 1
flexcontroller "phoneme" "r_frown" "range" 0 1
%r_frown = r_frown
flexfile "flexes/male/frown.vta"
flex "l_frown" frame 2
flexcontroller "phoneme" "l_frown" "range" 0 1
%l_frown = l_frown
flexfile "flexes/male/smirk.vta"
flex "r_smirk" frame 1
flexcontroller "phoneme" "r_smirk" "range" 0 1
%r_smirk = r_smirk
flexfile "flexes/male/smirk.vta"
flex "l_smirk" frame 2
flexcontroller "phoneme" "l_smirk" "range" 0 1
%l_smirk = l_smirk
flexfile "flexes/male/mouth_full.vta"
flex "mouth_full" frame 1
flexcontroller "phoneme" "mouth_full" "range" 0 1
%mouth_full = mouth_full
flexfile "flexes/male/mouth_extra.vta"
flex "mouth_angry" frame 2
flexcontroller "phoneme" "mouth_angry" "range" 0 1
%mouth_angry = mouth_angry
flexfile "flexes/male/mouth_neutral.vta"
flex "mouth_neutral" frame 1
flexcontroller "phoneme" "mouth_neutral" "range" 0 1
%mouth_neutral = mouth_neutral
flexfile "flexes/male/mouth_S.vta"
flex "mouth_S" frame 1
flexcontroller "phoneme" "mouth_S" "range" 0 1
%mouth_S = mouth_S
flexfile "flexes/male/mouth_extra.vta"
flex "lower_lip_out" frame 1
flexcontroller "phoneme" "lower_lip_out" "range" 0 1
%lower_lip_out = lower_lip_out
flexfile "flexes/male/lip_bite.vta"
flex "lip_bite" frame 1
flexcontroller "phoneme" "lip_bite" "range" 0 1
%lip_bite = lip_bite
flexfile "flexes/male/mouth_pucker.vta"
flex "mouth_pucker" frame 1
flexcontroller "phoneme" "mouth_pucker" "range" 0 1
%mouth_pucker = mouth_pucker
flexfile "flexes/male/tongue.vta"
flex "tongue_out" frame 1
flexcontroller "phoneme" "tongue_out" "range" 0 1
%tongue_out = tongue_out
flexfile "flexes/male/tongue.vta"
flex "tongue_up" frame 2
flexcontroller "phoneme" "tongue_up" "range" 0 1
%tongue_up = tongue_up
flexfile "flexes/male/tongue.vta"
flex "tongue_down" frame 3
flexcontroller "phoneme" "tongue_down" "range" 0 1
%tongue_down = tongue_down
flexfile "flexes/male/tongue.vta"
flex "tongue_left" frame 4
flexcontroller "phoneme" "tongue_left" "range" 0 1
%tongue_left = tongue_left
flexfile "flexes/male/tongue.vta"
flex "tongue_right" frame 5
flexcontroller "phoneme" "tongue_right" "range" 0 1
%tongue_right = tongue_right
flexfile "flexes/male/nose_wrinkle.vta"
flex "nose_wrinkle" frame 1
flexcontroller "phoneme" "nose_wrinkle" "range" 0 1
%nose_wrinkle = nose_wrinkle
flexfile "flexes/male/tongue.vta"
flex "blank" frame 7
flexcontroller "phoneme" "blank" "range" 0 1
%blank = blank
FlexController Eyes Range -45 45 eyes_updown
FlexController Eyes Range -45 45 eyes_rightleft
}
$mostlyopaque
$bodygroup "shirt"
{
blank
studio "accessories/vn_cursed_spotlight_undershirt.smd"
}
$bodygroup "right_wing"
{
studio "wings/right_wing_normal_spread.smd"
studio "wings/right_wing_normal_closed.smd"
}
$bodygroup "left_wing"
{
studio "wings/left_wing_normal_spread.smd"
studio "wings/left_wing_normal_closed.smd"
}
$bodygroup "mane"
{
studio "manes/mane_rito.smd"
}
$bodygroup "tail"
{
studio "tails/tail_RD.smd"
}
$cdmaterials "models\VN_mlp\rito_v1_enh\"
$cdmaterials "models\VN_mlp\common\"
$texturegroup skinfamilies {
{
"eyeball_l.vmt"
"eyeball_r.vmt"
}
{
"eyeball_l_medium.vmt"
"eyeball_r_medium.vmt"
}
{
"eyeball_l_small.vmt"
"eyeball_r_small.vmt"
}
{
"eyeball_l_despair.vmt"
"eyeball_r_despair.vmt"
}
}
//hair
$JiggleBone "jiggle_hair1"
{
is_flexible
{
length 5
tip_mass 50
pitch_stiffness 150
pitch_damping 10
yaw_stiffness 150
yaw_damping 10
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -15.000001 15.000001
pitch_friction 5
pitch_bounce 0
yaw_constraint -15.000001 15.000001
yaw_friction 5
yaw_bounce 0
}
}
$JiggleBone "jiggle_hair2"
{
is_flexible
{
length 5
tip_mass 50
pitch_stiffness 150
pitch_damping 10
yaw_stiffness 150
yaw_damping 10
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -15.000001 15.000001
pitch_friction 5
pitch_bounce 0
yaw_constraint -15.000001 15.000001
yaw_friction 5
yaw_bounce 0
}
}
$JiggleBone "jiggle_hair3"
{
is_flexible
{
length 5
tip_mass 50
pitch_stiffness 150
pitch_damping 10
yaw_stiffness 150
yaw_damping 10
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -15.000001 15.000001
pitch_friction 5
pitch_bounce 0
yaw_constraint -15.000001 15.000001
yaw_friction 5
yaw_bounce 0
}
}
$JiggleBone "jiggle_hair4"
{
is_flexible
{
length 5
tip_mass 50
pitch_stiffness 150
pitch_damping 10
yaw_stiffness 150
yaw_damping 10
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -15.000001 15.000001
pitch_friction 5
pitch_bounce 0
yaw_constraint -15.000001 15.000001
yaw_friction 5
yaw_bounce 0
}
}
$JiggleBone "jiggle_hair5"
{
is_flexible
{
length 5
tip_mass 50
pitch_stiffness 150
pitch_damping 10
yaw_stiffness 150
yaw_damping 10
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -15.000001 15.000001
pitch_friction 5
pitch_bounce 0
yaw_constraint -15.000001 15.000001
yaw_friction 5
yaw_bounce 0
}
}
//tail
$jigglebone "jiggle_tail1" {
is_flexible {
length 5
tip_mass 100
pitch_constraint -25 25
pitch_friction 5
yaw_stiffness 150
yaw_damping 10
yaw_constraint -25 25
yaw_friction 5
pitch_stiffness 150
pitch_damping 10
}
}
$jigglebone "jiggle_tail2" {
is_flexible {
length 5
tip_mass 100
pitch_constraint -15 15
pitch_friction 5
yaw_stiffness 150
yaw_damping 10
yaw_constraint -15 15
yaw_friction 5
pitch_stiffness 150
pitch_damping 10
}
}
$jigglebone "jiggle_tail3" {
is_flexible {
length 5
tip_mass 100
pitch_constraint -15 15
pitch_friction 5
yaw_stiffness 150
yaw_damping 10
yaw_constraint -15 15
yaw_friction 5
pitch_stiffness 150
pitch_damping 10
}
}
$jigglebone "jiggle_tail4" {
is_flexible {
length 5
tip_mass 100
pitch_constraint -15 15
pitch_friction 5
yaw_stiffness 150
yaw_damping 10
yaw_constraint -15 15
yaw_friction 5
pitch_stiffness 150
pitch_damping 10
}
}
$jigglebone "jiggle_tail5" {
is_flexible {
length 5
tip_mass 100
pitch_constraint -15 15
pitch_friction 5
yaw_stiffness 150
yaw_damping 10
yaw_constraint -15 15
yaw_friction 5
pitch_stiffness 150
pitch_damping 10
}
}
$jigglebone "jiggle_tail6" {
is_flexible {
length 5
tip_mass 100
pitch_constraint -15 15
pitch_friction 5
yaw_stiffness 150
yaw_damping 10
yaw_constraint -15 15
yaw_friction 5
pitch_stiffness 150
pitch_damping 10
}
}
$jigglebone "jiggle_tail7" {
is_flexible {
length 5
tip_mass 100
pitch_constraint -15 15
pitch_friction 5
yaw_stiffness 150
yaw_damping 10
yaw_constraint -15 15
yaw_friction 5
pitch_stiffness 150
pitch_damping 10
}
}
$attachment "eyes" "Head" 5.61 -9.36 0.00 rotate -0.00 -92.59 -90.00
$attachment "mouth" "Head" 0.80 -5.80 -0.15 rotate 0.00 -80.00 -90.00
$surfaceprop "flesh"
$eyeposition -0.000 0.000 70.000
$illumposition -3.290 1.065 25.575
$sequence ragdoll "ragdoll/ragdoll_male_normal" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints "phymodel/phymodel_male_medium_tail.smd" {
$mass 50.0
$inertia 10.00
$damping 0.20
$rotdamping 4.50
$noselfcollisions
$rootbone "pelvis"
$jointskip "hairback1"
$jointskip "leftwingclosed"
$jointskip "leftwingopen"
$jointskip "rightwingclosed"
$jointskip "rightwingopen"
$jointconstrain "tail1" x limit -50.00 50.00 0.00
$jointconstrain "tail1" y limit -50.00 50.00 0.00
$jointconstrain "tail1" z limit -30.00 30.00 0.00
$jointconstrain "tail2" x limit -30.00 30.00 0.00
$jointconstrain "tail2" y limit -30.00 30.00 0.00
$jointconstrain "tail2" z limit -20.00 20.00 0.00
$jointconstrain "leftthigh" x limit -30.00 30.00 0.00
$jointconstrain "leftthigh" y limit -90.00 10.00 0.00
$jointconstrain "leftthigh" z limit -90.00 90.00 0.00
$jointconstrain "leftleg1" x limit 0.00 0.00 0.00
$jointconstrain "leftleg1" y limit 0.00 0.00 0.00
$jointconstrain "leftleg1" z limit -100.00 0.00 0.00
$jointconstrain "leftleg2" x limit 0.00 0.00 0.00
$jointconstrain "leftleg2" y limit 0.00 0.00 0.00
$jointconstrain "leftleg2" z limit -20.00 100.00 0.00
$jointconstrain "leftfoot" x limit -50.00 50.00 0.00
$jointconstrain "leftfoot" y limit -50.00 50.00 0.00
$jointconstrain "leftfoot" z limit -50.00 50.00 0.00
$jointconstrain "rightthigh" x limit -30.00 30.00 0.00
$jointconstrain "rightthigh" y limit -90.00 10.00 0.00
$jointconstrain "rightthigh" z limit -90.00 90.00 0.00
$jointconstrain "rightleg1" x limit 0.00 0.00 0.00
$jointconstrain "rightleg1" y limit 0.00 0.00 0.00
$jointconstrain "rightleg1" z limit -100.00 0.00 0.00
$jointconstrain "rightleg2" x limit 0.00 0.00 0.00
$jointconstrain "rightleg2" y limit 0.00 0.00 0.00
$jointconstrain "rightleg2" z limit -20.00 100.00 0.00
$jointconstrain "rightfoot" x limit -50.00 50.00 0.00
$jointconstrain "rightfoot" y limit -50.00 50.00 0.00
$jointconstrain "rightfoot" z limit -50.00 50.00 0.00
$jointconstrain "chest1" x limit -15.00 15.00 0.00
$jointconstrain "chest1" y limit -20.00 20.00 0.00
$jointconstrain "chest1" z limit -20.00 20.00 0.00
$jointconstrain "leftwingclosed" x limit -20.00 20.00 0.00
$jointconstrain "leftwingclosed" y limit -20.00 20.00 0.00
$jointconstrain "leftwingclosed" z limit -70.00 10.00 0.00
$jointconstrain "chest2" x limit -15.00 15.00 0.00
$jointconstrain "chest2" y limit -20.00 20.00 0.00
$jointconstrain "chest2" z limit -20.00 20.00 0.00
$jointconstrain "leftshoulder" x limit -30.00 30.00 0.00
$jointconstrain "leftshoulder" y limit -40.00 40.00 0.00
$jointconstrain "leftshoulder" z limit -20.00 40.00 0.00
$jointconstrain "leftforearm" x limit -20.00 20.00 0.00
$jointconstrain "leftforearm" y limit -10.00 10.00 0.00
$jointconstrain "leftforearm" z limit 0.00 100.00 0.00
$jointconstrain "lefthand" x limit 0.00 0.00 0.00
$jointconstrain "lefthand" y limit 0.00 0.00 0.00
$jointconstrain "lefthand" z limit -100.00 0.00 0.00
$jointconstrain "rightshoulder" x limit -30.00 30.00 0.00
$jointconstrain "rightshoulder" y limit -40.00 40.00 0.00
$jointconstrain "rightshoulder" z limit -20.00 40.00 0.00
$jointconstrain "rightforearm" x limit -20.00 20.00 0.00
$jointconstrain "rightforearm" y limit -10.00 10.00 0.00
$jointconstrain "rightforearm" z limit 0.00 100.00 0.00
$jointconstrain "righthand" x limit 0.00 0.00 0.00
$jointconstrain "righthand" y limit 0.00 0.00 0.00
$jointconstrain "righthand" z limit -100.00 0.00 0.00
$jointconstrain "rightball" x limit -50.00 50.00 0.00
$jointconstrain "rightball" y limit -50.00 50.00 0.00
$jointconstrain "rightball" z limit -50.00 50.00 0.00
$jointconstrain "neck" x limit -40.00 40.00 0.00
$jointconstrain "neck" y limit -30.00 30.00 0.00
$jointconstrain "neck" z limit -50.00 30.00 0.00
$jointconstrain "head" x limit -50.00 50.00 0.00
$jointconstrain "head" y limit -30.00 30.00 0.00
$jointconstrain "head" z limit -30.00 30.00 0.00
$jointconstrain "hairback1" x limit -40.00 40.00 0.00
$jointconstrain "hairback1" y limit -40.00 40.00 0.00
$jointconstrain "hairback1" z limit -40.00 40.00 0.00
$jointconstrain "leftball" x limit -50.00 50.00 0.00
$jointconstrain "leftball" y limit -50.00 50.00 0.00
$jointconstrain "leftball" z limit -50.00 50.00 0.00
$jointconstrain "rightwingclosed" x limit -20.00 20.00 0.00
$jointconstrain "rightwingclosed" y limit -20.00 20.00 0.00
$jointconstrain "rightwingclosed" z limit -70.00 10.00 0.00
$jointconstrain "tail3" x limit -20.00 20.00 0.00
$jointconstrain "tail3" y limit -20.00 20.00 0.00
$jointconstrain "tail3" z limit -20.00 20.00 0.00
$jointconstrain "leftwingopen" x limit -80.00 80.00 0.00
$jointconstrain "leftwingopen" y limit -50.00 50.00 0.00
$jointconstrain "leftwingopen" z limit -25.00 100.00 0.00
$jointconstrain "rightwingopen" x limit -80.00 80.00 0.00
$jointconstrain "rightwingopen" y limit -50.00 50.00 0.00
$jointconstrain "rightwingopen" z limit -25.00 100.00 0.00
}
and also my way to compilate is with a .bat file that a Rainbow Factory's pony say in a tutorial of make models
and what can i do? i meen, how is the step to how says? compiled correctlly?
i know you are insulting me, Heavy
and what can i do with those textures?
it worked
i can move the eyes, in the first try with Crowbar, i put the SFM mode and works the eyes but not the facial, but after i try to create a new mode, i put it "Pony Models SFM" that 1 direction is for SFM and the BIN is for TF2, now i can make facial expresions and i can move the eyes
thank you so much for the help :)