Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
I agree. I prefer a multiple strategy style game.
I have to agree double generator seems to be a great help.
some of them worked, when I was thinking they wouldn't work at all. An upgraded
vulcan can work wonders. What caught my with surprise after the first few levels
was that I actually had to think. A bit more than I anticipated. haha
This difficulty made me stop playing the game. Don't get me wrong.. it was probably only the last 2,3 maybe 4 missions when i finally said yea stuff this. You soon realise unlike many other great tower defence games where generally if you are smart enough with your placements etc you can still scrape a win on a hard map. Unstoppable gorg on the other hand has generally only 1 possible way to beat the last few missions. If you do not do it that one particular way, you lose.
This was the only annoying thing i found. I like to be different and creative, finishing different maps with various startegies. The last few missions on "unstoppable" do not allow you to do so. Apart from that it is still a great game.
It wasn't until going back through I actually realised how good other towers can be, the challenges taught me how good the bombs are as well either for collector start then nuke the first wave, making up for any holes on your tower effectiveness or slowing down big targets.
The rotating beam is probably the hardest to use but if its positioned well it has amazing crowd control. Same for the electric fence. The poison missile has surprisingly high damage output once upgraded especially combined with a webber. The only thing that didn't really seem viable in the end was the black hole. Doesn't last long enough to be anything but a last resort and its better to just take a slow bomb to give your towers more time to shoot.
Actually 3rd highest, you have not completed hard.
There is
Unstoppable.
Hard
Normal
Easy
Saying the game is not hard is ridiculous, maybe not on normal or easy. But on hard and unstoppable is sure is one of the hardest tower defence games ive ever played and i have practically played them all..
This game is without a doubt the most challenging i have played in the genre. You can complete it, but you also waste a bit of time on trial and error.