Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
https://www.youtube.com/watch?v=Bw5j7w1J-6s
GA was full of players when AVA (PVP) was great. Afther they intorduced PVE it went down.
So don't say that PVE is the right direction.
he's got a bit of a point here
also: this notably leads to just a bunch of ignores and, thus, less socially communicative learning.
I played this game since the beta all the way to 800 hours and I never had any issues getting PVE games, I never bothered with PVP for atleast the first 500+ hours and there was no shortage of people signing on to play the half-baked PVE mode before they even made it lucrative. *now if you mean the open world stuff thats another story*
But PVE instances and Raids were the best thing to happen to Global Agenda, and I really hope they do not take this "PVP Focus" to heart or they will end up just like Firefall over at Red5 studios is right now.